2006 |
13 | EE | Leonie Schäfer,
Steffi Beckhaus:
Special Issue: Editorial.
Virtual Reality 10(2): 71-72 (2006) |
2004 |
12 | | Uta Pankoke-Babatz,
Wolfgang Prinz,
Leonie Schäfer:
Stories about Asynchronous Awareness.
COOP 2004: 23-38 |
11 | | Irma Lindt,
Leonie Schäfer,
Dian Tan:
Herausforderungen bei der Gestaltung von Pervasive Games.
GI Jahrestagung (1) 2004: 177-181 |
10 | EE | Leonie Schäfer,
Carla Valle,
Wolfgang Prinz:
Group storytelling for team awareness and entertainment.
NordiCHI 2004: 441-444 |
9 | EE | Leonie Schäfer,
Agnes Stauber,
Bozana Bokan:
StoryNet: An Educational Game for Social Skills.
TIDSE 2004: 148-157 |
2003 |
8 | EE | Leonie Schäfer,
Bozana Bokan,
Amanda Oldroyd:
Symbolic Acting in a Virtual Narrative Environment.
IVA 2003: 259-263 |
7 | EE | Bozana Bokan,
Leonie Schäfer:
Intelligent Camera Direction in Virtual Storytelling.
IVA 2003: 354 |
6 | EE | Leonie Schäfer,
Uta Pankoke-Babatz,
Wolfgang Prinz,
A. Fatah gen. Schieck,
Amanda Oldroyd:
DocuDrama.
Virtual Reality 7(1): 43-53 (2003) |
2002 |
5 | EE | Leonie Schäfer,
Stefan Küppers:
Camera agents in a theatre of work.
IUI 2002: 218-219 |
4 | EE | Wolfgang Prinz,
Wolfgang Gräther,
Tom Gross,
Karl-Heinz Klein,
Sabine Kolvenbach,
Uta Pankoke-Babatz,
Leonie Schäfer:
Präsentation von Aktivitäten bei verteilter Zusammenarbeit.
Mensch & Computer 2002 |
2001 |
3 | EE | Leonie Schäfer,
Wolfgang Prinz,
Amanda Oldroyd,
Lesley Gavin:
Virtual Storytelling of Cooperative Activities in a Theatre of Work.
International Conference on Virtual Storytelling 2001: 191-200 |
2 | EE | Wolfgang Broll,
Leonie Schäfer,
T. Hoellerer,
D. Bowman:
Workshop 2: The Future of VR and AR Interfaces: Multi-Modal, Humanoid, Adaptive and Intelligent.
VR 2001: 316 |
1 | EE | Wolfgang Broll,
Leonie Schäfer:
Projects in VR.
IEEE Computer Graphics and Applications 21(6): 14-17 (2001) |