2007 | ||
---|---|---|
4 | EE | Xing Mei, Philippe Decaudin, Bao-Gang Hu: Fast Hydraulic Erosion Simulation and Visualization on GPU. Pacific Conference on Computer Graphics and Applications 2007: 47-56 |
2006 | ||
3 | EE | Philippe Decaudin, Dan Julius, Jamie Wither, Laurence Boissieux, Alla Sheffer, Marie-Paule Cani: Virtual Garments: A Fully Geometric Approach for Clothing Design. Comput. Graph. Forum 25(3): 625-634 (2006) |
2004 | ||
2 | Philippe Decaudin, Fabrice Neyret: Rendering Forest Scenes in Real-Time. Rendering Techniques 2004: 93-102 | |
1996 | ||
1 | Philippe Decaudin: Geometric Deformation by Merging a 3D-Object with a Simple Shape. Graphics Interface 1996: 55-60 |
1 | Laurence Boissieux | [3] |
2 | Marie-Paule Cani | [3] |
3 | Bao-Gang Hu | [4] |
4 | Dan Julius | [3] |
5 | Xing Mei | [4] |
6 | Fabrice Neyret | [2] |
7 | Alla Sheffer | [3] |
8 | Jamie Wither | [3] |