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2009 | ||
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5 | EE | Edmond S. L. Ho, Taku Komura: Character Motion Synthesis by Topology Coordinates. Comput. Graph. Forum 28(2): 299-308 (2009) |
2008 | ||
4 | EE | Taku Komura, Hubert P. H. Shum, Edmond S. L. Ho: Simulating Interactions of Characters. MIG 2008: 94-103 |
2007 | ||
3 | EE | Edmond S. L. Ho, Taku Komura: Wrestle Alone : Creating Tangled Motions of Multiple Avatars from Individually Captured Motions. Pacific Conference on Computer Graphics and Applications 2007: 427-430 |
2005 | ||
2 | EE | Edmond S. L. Ho, Taku Komura, Rynson W. H. Lau: Computing inverse kinematics with linear programming. VRST 2005: 163-166 |
1 | EE | Taku Komura, Edmond S. L. Ho, Rynson W. H. Lau: Animating reactive motion using momentum-based inverse kinematics. Journal of Visualization and Computer Animation 16(3-4): 213-223 (2005) |
1 | Taku Komura | [1] [2] [3] [4] [5] |
2 | Rynson W. H. Lau | [1] [2] |
3 | Hubert P. H. Shum | [4] |