2. CIG 2006:
Reno/Lake Tahoe,
NV,
USA
Sushil J. Louis, Graham Kendall (Eds.):
Proceedings of the 2006 IEEE Symposium on Computational Intelligence and Games (CIG06), University of Nevada, Reno, campus in Reno/Lake Tahoe, 22-24 May, 2006.
IEEE 2006 BibTeX
- Colin Frayn, Carlos Justiniano, Kevin Lew:
ChessBrain II - A Hierarchical Infrastructure for Distributed Inhomogeneous Speed-Critical Computation.
13-18
Electronic Edition (link) BibTeX
- Daniel A. Ashlock:
Grid-Robot Drivers: an Evolutionary Multi-agent Virtual Robotics Task.
19-26
Electronic Edition (link) BibTeX
- Tristan Cazenave:
Optimizations of data structures, heuristics and algorithms for path-finding on maps.
27-33
Electronic Edition (link) BibTeX
- Edwin Soedarmadji:
Decentralized Decision Making in the Game of Tic-tac-toe.
34-38
Electronic Edition (link) BibTeX
- Igor Karpov, Thomas D'Silva, Craig Varrichio, Kenneth O. Stanley, Risto Miikkulainen:
Integration and Evaluation of Exploration-Based Learning in Games.
39-44
Electronic Edition (link) BibTeX
- Peter I. Cowling, M. H. Naveed, M. A. Hossain:
A Coevolutionary Model for The Virus Game.
45-51
Electronic Edition (link) BibTeX
- Simon M. Lucas, Thomas Philip Runarsson:
Temporal Difference Learning Versus Co-Evolution for Acquiring Othello Position Evaluation.
52-59
Electronic Edition (link) BibTeX
- Tomoharu Nakashima, Hisao Ishibuchi, Masahiro Takatani, Manabu Nii:
The Effect of Using Match History on the Evolution of RoboCup Soccer Team Strategies.
60-66
Electronic Edition (link) BibTeX
- Johan Conradie, Andries Petrus Engelbrecht:
Training Bao Game-Playing Agents using Coevolutionary Particle Swarm Optimization.
67-74
Electronic Edition (link) BibTeX
- Chris Miles, Sushil J. Louis:
Towards the Co-Evolution of Influence Map Tree Based Strategy Game Players.
75-82
Electronic Edition (link) BibTeX
- Aaron J. Rice, John R. McDonnell, Andy Spydell, Stewart Stremler:
A Player for Tactical Air Strike Games Using Evolutionary Computation.
83-89
Electronic Edition (link) BibTeX
- Bobby D. Bryant, Risto Miikkulainen:
Exploiting Sensor Symmetries in Example-based Training for Intelligent Agents.
90-97
Electronic Edition (link) BibTeX
- Ernst A. Heinz, Kai S. Kunze, Matthias Gruber, David Bannach, Paul Lukowicz:
Using Wearable Sensors for Real-Time Recognition Tasks in Games of Martial Arts - An Initial Experiment.
98-102
Electronic Edition (link) BibTeX
- Siang Yew Chong, Xin Yao:
Self-Adapting Payoff Matrices in Repeated Interactions.
103-110
Electronic Edition (link) BibTeX
- Daniel A. Ashlock:
Training Function Stacks to play the Iterated Prisoner's Dilemma.
111-118
Electronic Edition (link) BibTeX
- Robert G. Reynolds, Mostafa Z. Ali, Raja' S. Alomari:
Optimization Problem Solving using Predator/Prey Games and Cultural Algorithms.
119-125
Electronic Edition (link) BibTeX
- Eric Saund:
Capturing The Information Conveyed By Opponents' Betting Behavior in Poker.
126-133
Electronic Edition (link) BibTeX
- Georgios N. Yannakakis, Henrik Hautop Lund, John Hallam:
Modeling Children's Entertainment in the Playware Playground.
134-141
Electronic Edition (link) BibTeX
- Dana Vrajitoru:
NPCs and Chatterbots with Personality and Emotional Response.
142-147
Electronic Edition (link) BibTeX
- Adam Olenderski, Monica N. Nicolescu, Sushil J. Louis:
A Behavior-Based Architecture for Realistic Autonomous Ship Control.
148-155
Electronic Edition (link) BibTeX
- D. Dean, P. Syms, K. Hynd, B. Mistry, A. Vincent:
Modelling and Simulation of Combat ID - the INCIDER Model.
156-163
Electronic Edition (link) BibTeX
- Mark Wittkamp, Luigi Barone:
Evolving Adaptive Play for the Game of Spoof Using Genetic Programming.
164-172
Electronic Edition (link) BibTeX
- Anthony Di Pietro, Luigi Barone, R. Lyndon While:
A Comparison of Different Adaptive Learning Techniques for Opponent Modelling in the Game of Guess It.
173-180
Electronic Edition (link) BibTeX
- Benoit Chaperot, Colin Fyfe:
Improving Artificial Intelligence In a Motocross Game.
181-186
Electronic Edition (link) BibTeX
- Bruno Bouzy, Guillaume Chaslot:
Monte-Carlo Go Reinforcement Learning Experiments.
187-194
Electronic Edition (link) BibTeX
Posters
- Shashi Mittal, Kalyanmoy Deb:
Optimal Strategies of the Iterated Prisoner's Dilemma Problem for Multiple Conflicting Objectives.
197-204
Electronic Edition (link) BibTeX
- V. Scott Gordon, Ahmed Reda:
Trappy Minimax - using Iterative Deepening to Identify and Set Traps in Two-Player Games.
205-210
Electronic Edition (link) BibTeX
- Andrés Gómez de Silva Garza:
Evaluating Individual Player Strategies in a Collaborative Incomplete-Information Agent-Based Game Playing Environment.
211-216
Electronic Edition (link) BibTeX
- D. Jenkins, Colin Frayn:
Highly Volatile Game Tree Search in Chain Reaction.
217-223
Electronic Edition (link) BibTeX
- Telmo L. T. Menezes, Tiago R. Baptista, Ernesto J. F. Costa:
Towards Generation of Complex Game Worlds.
224-229
Electronic Edition (link) BibTeX
- David B. Fogel, Timothy J. Hays, Sarah L. Hahn, James Quon:
The Blondie25 Chess Program Competes Against Fritz 8.0 and a Human Chess Master.
230-235
Electronic Edition (link) BibTeX
- Iain Miller, Stephen McGlinchey, Benoit Chaperot:
Anomaly Detection in Magnetic Motion Capture using a 2-Layer SOM network.
236-242
Electronic Edition (link) BibTeX
- Carl G. Looney:
Intelligent Battle Gaming Pragmatics with Belief Network Trees.
243-248
Electronic Edition (link) BibTeX
- Kevin Burns:
Fun in Slots.
249-256
Electronic Edition (link) BibTeX
- Kevin Burns:
Style in Poker.
257-264
Electronic Edition (link) BibTeX
- Sachio Teramoto, Erik D. Demaine, Ryuhei Uehara:
Voronoi game on graphs and its complexity.
265-271
Electronic Edition (link) BibTeX
- Ernesto Sánchez, Massimiliano Schillaci, Giovanni Squillero:
Evolving Warriors for the Nano Core.
272-278
Electronic Edition (link) BibTeX
Copyright © Sat May 16 23:01:36 2009
by Michael Ley (ley@uni-trier.de)