2007 |
13 | EE | Li Jin,
Zhigang Wen,
Ilias Oraifige:
Distributed VR for Collaborative Design and Manufacturing.
IV 2007: 792-797 |
12 | EE | Tao Luo,
Weidong Xiang,
Tao Jiang,
Zhigang Wen:
Maximum Likelihood Ratio Spectrum Detection Model for Multicarrier Modulation Based Cognitive Radio Systems.
VTC Fall 2007: 1698-1701 |
2006 |
11 | EE | Li Jin,
Zhigang Wen:
Real Time Multimodal Interaction with Animated Virtual Human.
IV 2006: 557-562 |
2002 |
10 | | Zhigang Wen,
Quasim H. Mehdi,
Norman E. Gough:
Neural Networks for Animating Variations in Character Behaviours.
GAME-ON 2002 |
9 | | Quasim H. Mehdi,
Zhigang Wen,
Norman E. Gough:
A New Approach for Animating Intelligent Agents in Complex 3D Virtual Environment Based on Spatial Perception and Memory.
ISCA Conference on Intelligent Systems 2002: 60-64 |
8 | EE | Zhigang Wen,
Quasim H. Mehdi,
Norman E. Gough:
A New Animation Approach for Visualizing Intelligent Agent Behaviours in a Virtual Environment.
IV 2002: 93-98 |
7 | EE | Zhigang Wen,
Quasim H. Mehdi,
Norman E. Gough:
Animating Intelligent Games Characters Using Mesh Skinning.
Int. J. Intell. Games & Simulation 1(1): 12-17 (2002) |
2001 |
6 | | Michael J. Allen,
Hussam Suliman,
Zhigang Wen,
Quasim H. Mehdi,
Norman E. Gough:
Directions for Future Games Development.
GAME-ON 2001: 22- |
5 | | Zhigang Wen,
Quasim H. Mehdi,
Norman E. Gough:
Mesh Skinning Technique for Intelligent Animated Characters in Computer Games.
GAME-ON 2001: 56- |
4 | | Quasim H. Mehdi,
Zhigang Wen,
Norman E. Gough:
Visualisation System for Agent Behaviours in Virtual Environments.
ISCA Conference on Intelligent Systems 2001: 47-50 |
3 | EE | Li Jin,
Zhigang Wen:
Adorning VRML Worlds with Environmental Aspects.
IEEE Computer Graphics and Applications 21(1): 6-9 (2001) |
2000 |
2 | | Quasim H. Mehdi,
Zhigang Wen,
Norman E. Gough,
Michael J. Allen:
Efficient Skinning Effect for Game Character Animation using DirectX Vertex Blending.
GAME-ON 2000: 5- |
1 | | Zhigang Wen,
Quasim H. Mehdi,
Norman E. Gough,
Hussam Suliman:
Creating Animated Behavioural Character Based on Environmental Effects.
GAME-ON 2000: 76- |