2007 |
8 | EE | Wooi-Boon Goh,
Kai-Yun Chan:
The multiresolution gradient vector field skeleton.
Pattern Recognition 40(4): 1255-1269 (2007) |
2005 |
7 | EE | Wooi-Boon Goh,
Kai-Yun Chan:
Structural and Textural Skeletons for Noisy Shapes.
ISVC 2005: 454-461 |
2004 |
6 | EE | Zhongke Wu,
Feng Lin,
Seah Hock Soon,
Kai-Yun Chan:
Evaluation of difference bounds for computing rational Bézier curves and surfaces.
Computers & Graphics 28(4): 551-558 (2004) |
2003 |
5 | EE | Wooi-Boon Goh,
Kai-Yun Chan:
Part-Based Shape Recognition Using Gradient Vector Field Histograms.
CAIP 2003: 402-409 |
4 | EE | Huabing Zhu,
Kai-Yun Chan,
Lizhe Wang,
Wentong Cai,
Simon See:
DPBP: A Sort-First Parallel Rendering Algorithm for Distributed Rendering Environments.
CW 2003: 214-220 |
3 | EE | Huabing Zhu,
Lizhe Wang,
Kai-Yun Chan,
Wentong Cai,
Simon See:
A Distributed Rendering Environment for Massive Data on Computational Grids.
Peer-to-Peer Computing 2003: 176-183 |
2 | EE | Wooi-Boon Goh,
Kai-Yun Chan:
Shape Description Using Gradient Vector Field Histograms.
Scale-Space 2003: 713-728 |
1995 |
1 | EE | Antoine Ting,
Maylor K. H. Leung,
Siu Cheung Hui,
Kai-Yun Chan:
A syntactic business form classifier.
ICDAR 1995: 301-304 |