Volume 3,
Number 1,
2004
Volume 3,
Number 2,
2004
- Chris Fairclough, Padraig Cunningham:
A Multiplayer O.P.I.A.T.E..
54-61
Electronic Edition (link) BibTeX
- Chee Siang Ang, G. S. V. Radha Krishna Rao:
Designing Interactivity in Computer Games: a UML Approach.
62-69
Electronic Edition (link) BibTeX
- Christos Bouras, Vaggelis Igglesis, Vaggelis Kapoulas, Ioannis Misedakis, Olga Dzianbenko, Anni Koubek, Maja Pivec, A. Sfiri:
Game based learning using web technologies.
70-87
Electronic Edition (link) BibTeX
- Kevin W. Mitchell:
The Analysis of Friendly NPC Behaviour.
88-96
Electronic Edition (link) BibTeX
- Hendrik Jan Hoogeboom, Walter A. Kosters:
How to Construct Tetris Configurations.
97-105
Electronic Edition (link) BibTeX
- Ian Wright:
Strategies for solving the N-goal problem.
106-118
Electronic Edition (link) BibTeX
Copyright © Sun May 17 00:02:11 2009
by Michael Ley (ley@uni-trier.de)