2008 |
38 | EE | Fernando Trinta,
Davi Pedrosa,
Carlos Ferraz,
Geber Ramalho:
Evaluating a middleware for crossmedia games.
Computers in Entertainment 6(3): (2008) |
2007 |
37 | EE | Fernando Trinta,
Davi Pedrosa,
Carlos Ferraz,
Geber Ramalho:
Evaluating a middleware for crossmedia games.
MPAC 2007: 43-48 |
36 | EE | Fernando Trinta,
Davi Pedrosa,
Carlos Ferraz,
Geber Ramalho:
Scenarios and Middleware Services for Pervasive Multiplatform Networked Games.
PerCom Workshops 2007: 593-596 |
35 | EE | Carina Alves,
Geber Ramalho,
Alexandre L. G. Damasceno:
Challenges in Requirements Engineering for Mobile Games Development: The Meantime Case Study.
RE 2007: 275-280 |
34 | EE | Vander Alves,
Pedro Matos,
Leonardo Cole,
Alexandre Vasconcelos,
Paulo Borba,
Geber Ramalho:
Extracting and Evolving Code in Product Lines with Aspect-Oriented Programming.
T. Aspect-Oriented Software Development 4: 117-142 (2007) |
2006 |
33 | | Charles A. G. Madeira,
Vincent Corruble,
Geber Ramalho:
Designing a Reinforcement Learning-based Adaptive AI for Large-Scale Strategy Games.
AIIDE 2006: 121-123 |
32 | | Gustavo Andrade,
Geber Ramalho,
Alex Sandro Gomes,
Vincent Corruble:
Dynamic Game Balancing: An Evaluation of User Satisfaction.
AIIDE 2006: 3-8 |
31 | EE | Talita Menezes,
Patricia Azevedo Tedesco,
Geber Ramalho:
Negotiator Agents for the Patrolling Task.
IBERAMIA-SBIA 2006: 48-57 |
30 | EE | Fernando Trinta,
Carlos Ferraz,
Geber Ramalho:
Middleware services for pervasive multiplatform networked games.
NETGAMES 2006: 39 |
29 | EE | Fernando Trinta,
Carlos Ferraz,
Geber Ramalho:
Scenarios and middleware services for pervasive multiplatform networked games.
WebMedia 2006: 243-252 |
2005 |
28 | EE | Gustavo Andrade,
Geber Ramalho,
Hugo Santana,
Vincent Corruble:
Automatic computer game balancing: a reinforcement learning approach.
AAMAS 2005: 1111-1112 |
27 | EE | Gustavo Andrade,
Geber Ramalho,
Hugo Santana,
Vincent Corruble:
Challenge-Sensitive Action Selection: an Application to Game Balancing.
IAT 2005: 194-200 |
26 | EE | Charles A. G. Madeira,
Vincent Corruble,
Geber Ramalho:
Generating Adequate Representations for Learning from Interaction in Complex Multiagent Simulations.
IAT 2005: 512-515 |
25 | EE | Vander Alves,
Ivan Cardim,
Heitor Vital,
Pedro H. M. Sampaio,
Alexandre L. G. Damasceno,
Paulo Borba,
Geber Ramalho:
Comparative Analysis of Porting Strategies in J2ME Games.
ICSM 2005: 123-132 |
24 | EE | Ricardo Scholz,
Vítor Dantas,
Geber Ramalho:
Automating Functional Harmonic Analysis: The Funchal System.
ISM 2005: 759-764 |
23 | EE | Vander Alves,
Pedro Matos Jr.,
Leonardo Cole,
Paulo Borba,
Geber Ramalho:
Extracting and Evolving Mobile Games Product Lines.
SPLC 2005: 70-81 |
2004 |
22 | EE | Hugo Santana,
Geber Ramalho,
Vincent Corruble,
Bohdana Ratitch:
Multi-Agent Patrolling with Reinforcement Learning.
AAMAS 2004: 1122-1129 |
21 | EE | Adjamir M. Galvão,
Flávia A. Barros,
André M. M. Neves,
Geber Ramalho:
Persona-AIML: An Architecture Developing Chatterbots with Personality.
AAMAS 2004: 1266-1267 |
20 | EE | Yann Chevaleyre,
Francois Sempé,
Geber Ramalho:
A Theoretical Analysis of Multi-Agent Patrolling Strategies.
AAMAS 2004: 1524-1525 |
19 | EE | Adjamir M. Galvão,
Flávia A. Barros,
André M. M. Neves,
Geber Ramalho:
Adding Personality to Chatterbots Using the Persona-AIML Architecture.
IBERAMIA 2004: 963-973 |
18 | EE | Alessandro Almeida,
Geber Ramalho,
Hugo Santana,
Patricia Azevedo Tedesco,
Talita Menezes,
Vincent Corruble,
Yann Chevaleyre:
Recent Advances on Multi-agent Patrolling.
SBIA 2004: 474-483 |
17 | EE | Orlando Pinho Jr.,
Geber Ramalho,
Gustavo de Paula,
Patricia Azevedo Tedesco:
Sequential Bilateral Negotiation.
SBIA 2004: 526-535 |
2002 |
16 | | Guilherme Bittencourt,
Geber Ramalho:
Advances in Artificial Intelligence, 16th Brazilian Symposium on Artificial Intelligence, SBIA 2002, Porto de Galinhas/Recife, Brazil, November 11-14, 2002, Proceedings
Springer 2002 |
15 | EE | Luis Carlos de Sousa Menezes,
Geber Ramalho,
Hermano Perrelli de Moura:
Modular definition of agent-oriented languages using action semantics.
AAMAS 2002: 948-949 |
14 | | Vincent Corruble,
Charles A. G. Madeira,
Geber Ramalho:
Steps toward Building of a Good AI for Complex Wargame-Type Simulation Games.
GAME-ON 2002 |
13 | EE | Aydano Machado,
Geber Ramalho,
Jean-Daniel Zucker,
Alexis Drogoul:
Multi-agent Patrolling: An Empirical Analysis of Alternative Architectures.
MABS 2002: 155-170 |
12 | EE | Byron L. D. Bezerra,
Francisco de A. T. de Carvalho,
Geber Ramalho,
Jean-Daniel Zucker:
Speeding up Recommender Systems with Meta-prototypes.
SBIA 2002: 227-236 |
11 | EE | Ivan R. Teixeira,
Francisco de A. T. de Carvalho,
Geber Ramalho,
Vincent Corruble:
ActiveCP: A Method for Speeding up User Preferences Acquisition in Collaborative Filtering Systems.
SBIA 2002: 237-247 |
10 | EE | Sérgio R. de M. Queiroz,
Francisco de A. T. de Carvalho,
Geber Ramalho,
Vincent Corruble:
Making Recommendations for Groups Using Collaborative Filtering and Fuzzy Majority.
SBIA 2002: 248-258 |
2001 |
9 | EE | Ryan L. Albuquerque,
Jomi Fred Hübner,
Gustavo de Paula,
Jaime Simão Sichman,
Geber Ramalho:
KSACI: A Handheld Device Infrastructure for Agents Communication.
ATAL 2001: 423-435 |
8 | | André Luiz Battaiola,
Rodrigo G. Domingues,
Bruno Feijó,
Dilza Szwarcman,
Esteban Walter Gonzalez Clua,
Lauro E. Kosovitz,
Marcelo Dreux,
Carlos A. Pessoa,
Geber Ramalho:
Desenvolvimento de Jogos em Computadores e Celulares.
RITA 8(2): 7-46 (2001) |
2000 |
7 | EE | Gustavo de Paula,
Francisco S. Ramos,
Geber Ramalho:
Bilateral Negotiation for Agent-Mediated Electronic Commerce.
AMEC 2000: 1-14 |
6 | EE | Carlos Santos da Figueira Filho,
Geber Ramalho:
JEOPS - The Java Embedded Object Production System.
IBERAMIA-SBIA 2000: 53-62 |
1999 |
5 | | Sandra de Albuquerque Siebra,
Geber Ramalho:
Athena: An User-Centered Adaptive Interface.
HCI (1) 1999: 346-350 |
4 | | Geber Ramalho,
Flávia A. Barros,
Sérgio Cavalcante,
Ana Cavalcanti,
Manoel Lima,
Silvio Romero de Lemos Meira,
Hermano Moura,
Alexandre Vasconcelos:
Cyber Rally: An experience of democratic use of the internet.
HCI (2) 1999: 402-406 |
1994 |
3 | | Geber Ramalho,
Jean-Gabriel Ganascia:
Simulating Creativity in Jazz Performance.
AAAI 1994: 108-113 |
2 | | Jean-Daniel Zucker,
Vincent Corruble,
J. Thomas,
Geber Ramalho:
DICE: A Discovery Environment Integrating Inductive Bias.
KDD Workshop 1994: 275-286 |
1993 |
1 | | Geber Ramalho,
Jean-Gabriel Ganascia:
The Role of Musical Memory in Creativity and Learning: A Study of Jazz Performance.
Music Education: An Artificial Intelligence Approach 1993: 143-156 |