2006 |
4 | | Charles A. G. Madeira,
Vincent Corruble,
Geber Ramalho:
Designing a Reinforcement Learning-based Adaptive AI for Large-Scale Strategy Games.
AIIDE 2006: 121-123 |
2005 |
3 | EE | Charles A. G. Madeira,
Vincent Corruble,
Geber Ramalho:
Generating Adequate Representations for Learning from Interaction in Complex Multiagent Simulations.
IAT 2005: 512-515 |
2002 |
2 | | Vincent Corruble,
Charles A. G. Madeira,
Geber Ramalho:
Steps toward Building of a Good AI for Complex Wargame-Type Simulation Games.
GAME-ON 2002 |
2000 |
1 | | Hendrik T. Macedo,
Alessandro C. M. de Araújo,
Dave A. T. Cavalcanti,
Rogério de C. Andrade,
Charles A. G. Madeira,
Carlos André Guimarães Ferraz:
Evaluating Multi user Distributed Action Games Architectures on a Corba Platform.
PDPTA 2000 |