2008 |
9 | EE | Marco Agus,
Enrico Gobbetti,
José Antonio Iglesias Guitián,
Fabio Marton,
Giovanni Pintore:
GPU Accelerated Direct Volume Rendering on an Interactive Light Field Display.
Comput. Graph. Forum 27(2): 231-240 (2008) |
2006 |
8 | | Marco Agus,
Enrico Gobbetti,
Giovanni Pintore,
Gianluigi Zanetti,
Antonio Zorcolo:
Real-time Cataract Surgery Simulation for Training.
Eurographics Italian Chapter Conference 2006: 183-187 |
2005 |
7 | EE | Gavin Brelstaff,
Marco Agus,
Andrea Giachetti,
Enrico Gobbetti,
Gianluigi Zanetti,
Antonio Zorcolo,
Bruno Picasso,
Stefano Sellari Franceschini:
Towards a psychophysical evaluation of a surgical simulator for bone-burring.
APGV 2005: 139-143 |
2004 |
6 | EE | Marco Agus,
Gavin Brelstaff,
Andrea Giachetti,
Enrico Gobbetti,
Gianluigi Zanetti,
Antonio Zorcolo,
Bruno Picasso,
Stefano Sellari Franceschini:
Physics-Based Burr Haptic Simulation: Tuning and Evaluation.
HAPTICS 2004: 128-135 |
2003 |
5 | EE | Marco Agus,
Andrea Giachetti,
Enrico Gobbetti,
Gianluigi Zanetti,
Antonio Zorcolo:
Tracking the Movement of Surgical Tools in a Virtual Temporal Bone Dissection Simulator.
IS4TH 2003: 100-107 |
4 | EE | Marco Agus,
Andrea Giachetti,
Enrico Gobbetti,
Gianluigi Zanetti,
Antonio Zorcolo:
Adaptive techniques for real-time haptic and visual simulation of bone dissection.
VR 2003: 102-109 |
3 | EE | Enrico Gobbetti,
Leonardo Spanò,
Marco Agus:
Hierarchical Higher Order sFace Cluster Radiosity for Global Illumination Walkthroughs of Complex Non-Diffuse Environments.
Comput. Graph. Forum 22(3): 563-572 (2003) |
2 | | Marco Agus,
Andrea Giachetti,
Enrico Gobbetti,
Gianluigi Zanetti,
Antonio Zorcolo:
Real-Time Haptic and Visual Simulation of Bone Dissection.
Presence 12(1): 110-122 (2003) |
2002 |
1 | EE | Marco Agus,
Andrea Giachetti,
Enrico Gobbetti,
Gianluigi Zanetti,
Antonio Zorcolo:
Real-Time Haptic and Visual Simulation of Bone Dissection.
VR 2002: 209-216 |