Albrecht Schmidt, Hans Gellersen, Elise van den Hoven, Ali Mazalek, Paul Holleis, Nicolas Villar (Eds.):
Proceedings of the 2nd International Conference on Tangible and Embedded Interaction 2008, Bonn, Germany, February 18-20, 2008.
ACM 2008, ISBN 978-1-60558-004-3 BibTeX
Invited paper
Mobile and tangible interaction
- Bert Schiettecatte, Jean Vanderdonckt:
AudioCubes: a distributed cube tangible interface based on interaction range for sound design.
3-10
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- Thomas Schlömer, Benjamin Poppinga, Niels Henze, Susanne Boll:
Gesture recognition with a Wii controller.
11-14
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- Paul Holleis, Jussi Huhtala, Jonna Häkkilä:
Studying applications for touch-enabled mobile phone keypads.
15-18
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- Mike Fraser, Kirsten Cater, Paul Duff:
Using actuated devices in location-aware systems.
19-26
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- Alex Bean, Sabina Siddiqi, Anila Chowdhury, Billy Whited, Orit Shaer, Robert J. K. Jacob:
Marble track audio manipulator (MTAM): a tangible user interface for audio composition.
27-30
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- Shuo Hsiu Hsu, Sylvie Jumpertz, Pierre Cubaud:
A tangible interface for browsing digital photo collections.
31-32
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- Hyun-Jean Lee, Hyungsin Kim, Gaurav Gupta, Ali Mazalek:
WiiArts: creating collaborative art experience with WiiRemote interaction.
33-36
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Making tangible interaction work
- Michael Philetus Weller, Ellen Yi-Luen Do, Mark D. Gross:
Posey: instrumenting a poseable hub and strut construction toy.
39-46
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- Bruno Dumas, Denis Lalanne, Dominique Guinard, Reto Koenig, Rolf Ingold:
Strengths and weaknesses of software architectures for the rapid creation of tangible and multimodal interfaces.
47-54
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- Florian Block, Michael Haller, Hans Gellersen, Carl Gutwin, Mark Billinghurst:
VoodooSketch: extending interactive surfaces with adaptable interface palettes.
55-58
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- Kazuhiro Jo:
DrawSound: a drawing instrument for sound performance.
59-62
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- Christian Geiger, Robin Fritze, Anke Lehmann, Jörg Stöcklein:
HYUI: a visual framework for prototyping hybrid user interfaces.
63-70
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- Satoru Mitsui, Hiroaki Kimura, Tatsuo Nakajima:
Controlling data flows between appliances using a camera phone.
71-74
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- Takuma Hosokawa, Yasuhiko Takeda, Norio Shioiri, Mitsunori Hirano, Kazuhiko Tanaka:
Tangible design support system using RFID technology.
75-78
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Supporting real-life applications
- Thomas Seifried, Matthew Jervis, Michael Haller, Masood Masoodian, Nicolas Villar:
Integration of virtual and real document organization.
81-88
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- Nadine Couture, Guillaume Rivière, Patrick Reuter:
GeoTUI: a tangible user interface for geoscience.
89-96
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- Valérie Maquil, Thomas Psik, Ina Wagner:
The ColorTable: a design story.
97-104
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- Miguel Bruns Alonso, David V. Keyson, Caroline Hummels:
Squeeze, rock, and roll; can tangible interaction with affective products support stress reduction?
105-108
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- Chih-Sung (Andy) Wu, Susan J. Robinson, Ali Mazalek:
Turning a page on the digital annotation of physical books.
109-116
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- Florian Block, Nicolas Villar, Hans Gellersen:
A malleable physical interface for copying, pasting, and organizing digital clips.
117-120
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- Markus Bischof, Bettina Conradi, Peter Lachenmaier, Kai Linde, Max Meier, Philipp Pötzl, Elisabeth André:
Xenakis: combining tangible interaction with probability-based musical composition.
121-124
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Designing the interaction
- Romain Gabriel, Johan Sandsjö, Ali Shahrokni, Morten Fjeld:
BounceSlider: actuated sliders for music performance and composition.
127-130
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- Parisa Eslambolchilar, Roderick Murray-Smith:
Interact, excite, and feel.
131-138
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- Alissa Nicole Antle:
Inquiring materials for tangible prototyping.
139-140
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- Steffi Beckhaus, Roland Schröder-Kroll, Martin Berghoff:
Back to the sandbox: playful interaction with granules landscapes.
141-144
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- Jamie Zigelbaum, Angela Chang, James Gouldstone, Joshua Jen Monzen, Hiroshi Ishii:
SpeakCup: simplicity, BABL, and shape change.
145-146
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- Ayoka Chenzira, Yanfeng Chen, Ali Mazalek:
RENATI: recontextualizing narratives for tangible interfaces.
147-148
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Learning through physical interaction
- Sara Price:
A representation approach to conceptualizing tangible learning environments.
151-158
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- Bart Hengeveld, Caroline Hummels, Kees Overbeeke, Riny Voort, Hans van Balkom, Jan de Moor:
Let me actuate you.
159-166
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- Eric Schweikardt, Mark D. Gross:
The robot is the program: interacting with roBlocks.
167-168
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- Jukka Linjama, Panu Korpipää, Juha Kela, Tapani Rantakokko:
ActionCube: a tangible mobile gesture interaction tutorial.
169-172
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- Caroline Hummels, Kees Overbeeke:
E-scale: unity of location and time, increasing bandwidth and enhancing physical learning does matter.
173-176
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Prototypical evaluations
- Ron Wakkary, Marek Hatala, Ying Jiang, Milena Droumeva, Malahat Hosseini:
Making sense of group interaction in an ambient intelligent environment for physical play.
179-186
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- David J. Chatting:
Action and reaction for physical map interfaces.
187-190
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- Zhen Lesley Xie, Alissa Nicole Antle, Nima Motamedi:
Are tangibles more fun?: comparing children's enjoyment and engagement using physical, graphical and tangible user interfaces.
191-198
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- Jeevan J. Kalanithi, V. Michael Bove Jr.:
Connectibles: tangible social networks.
199-206
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- Kristina Andersen:
Black box: exploring simple electronic interaction.
207-208
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- Brygg Ullmer, Rajesh Sankaran, Srikanth Jandhyala, Blake Tregre, Cornelius Toole, Karun Kallakuri, Christopher Laan, Matthew Hess, Farid Harhad, Urban Wiggins, Shining Sun:
Tangible menus and interaction trays: core tangibles for common physical/digital activities.
209-212
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- Kevin Muise, Ji-Dong Yim:
A touching harmony: MIDAS in artistic practice.
213-214
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New directions
- Jill Coffin:
Robotany and Lichtung: a contribution to phenomenological dialogue.
217-220
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- Marcelo Coelho, Pattie Maes:
Sprout I/O: a texturally rich interface.
221-222
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- Ylva Fernaeus, Jakob Tholander, Martin Jonsson:
Towards a new set of ideals: consequences of the practice turn in tangible interaction.
223-230
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- Aimee Rydarowski, Özge Samanci, Ali Mazalek:
Murmur: kinetic relief sculpture, multi-sensory display, listening machine.
231-238
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- Jörn Hurtienne, Johann Habakuk Israel, Katharina Weber:
Cooking up real world business applications combining physicality, digitality, and image schemas.
239-246
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- Mirko Fetter, Tom Gross:
Contact management on the wall: a card-game metaphor for large displays.
247-250
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- Angela Chang, James Gouldstone, Jamie Zigelbaum, Hiroshi Ishii:
Pragmatic haptics.
251-254
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Copyright © Sat May 16 23:43:41 2009
by Michael Ley (ley@uni-trier.de)