Fun and Games 2008:
Eindhoven,
The Netherlands
Panos Markopoulos, Boris E. R. de Ruyter, Wijnand IJsselsteijn, Duncan Rowland (Eds.):
Fun and Games, Second International Conference, Eindhoven, The Netherlands, October 20-21, 2008. Proceedings.
Lecture Notes in Computer Science 5294 Springer 2008, ISBN 978-3-540-88321-0 BibTeX
Keynotes
Focus on Innovation
- Hannu Korhonen, Hannamari Saarenpää, Janne Paavilainen:
Pervasive Mobile Games - A New Mindset for Players and Developers.
21-32
Electronic Edition (link) BibTeX
- Andreas Bulling, Daniel Roggen, Gerhard Tröster:
EyeMote - Towards Context-Aware Gaming Using Eye Movements Recorded from Wearable Electrooculography.
33-45
Electronic Edition (link) BibTeX
- Philip Mendels, Joep W. Frens:
The Audio Adventurer: Design of a Portable Audio Adventure Game.
46-58
Electronic Edition (link) BibTeX
- Steve Hinske, Marc Langheinrich, Yves Alter:
Building RFID-Based Augmented Dice with Perfect Recognition Rates.
59-64
Electronic Edition (link) BibTeX
- Stéphane Magnenat, Basilio Noris, Francesco Mondada:
Aseba-Challenge: An Open-Source Multiplayer Introduction to Mobile Robots Programming.
65-74
Electronic Edition (link) BibTeX
- Marcello Coiana, Alex Conconi, Laurence Nigay, Michael Ortega:
Test-Bed for Multimodal Games on Mobile Devices.
75-87
Electronic Edition (link) BibTeX
Affect and Gaming
- Tim J. W. Tijs, Dirk Brokken, Wijnand A. IJsselsteijn:
Dynamic Game Balancing by Recognizing Affect.
88-93
Electronic Edition (link) BibTeX
- Suleman Shahid, Emiel Krahmer, Marc Swerts:
Alone or Together: Exploring the Effect of Physical Co-presence on the Emotional Expressions of Game Playing Children Across Cultures.
94-105
Electronic Edition (link) BibTeX
- Brian J. Gajadhar, Yvonne de Kort, Wijnand A. IJsselsteijn:
Shared Fun Is Doubled Fun: Player Enjoyment as a Function of Social Setting.
106-117
Electronic Edition (link) BibTeX
- Vero Vanden Abeele, Bieke Zaman, Mariek Vanden Abeele:
The Unlikeability of a Cuddly Toy Interface: An Experimental Study of Preschoolers' Likeability and Usability of a 3D Game Played with a Cuddly Toy Versus a Keyboard.
118-131
Electronic Edition (link) BibTeX
- Martin Klasen, Mikhail Zvyagintsev, René Weber, Krystyna A. Mathiak, Klaus Mathiak:
Think Aloud during fMRI: Neuronal Correlates of Subjective Experience in Video Games.
132-138
Electronic Edition (link) BibTeX
- Ellen Lisette Schuurink, Joske Houtkamp, Alexander Toet:
Engagement and EMG in Serious Gaming: Experimenting with Sound and Dynamics in the Levee Patroller Training Game.
139-149
Electronic Edition (link) BibTeX
- Lennart Nacke, Craig A. Lindley, Sophie Stellmach:
Log Who's Playing: Psychophysiological Game Analysis Made Easy through Event Logging.
150-157
Electronic Edition (link) BibTeX
Fun n'Games for Young and Old
Copyright © Sat May 16 23:13:01 2009
by Michael Ley (ley@uni-trier.de)