1. DIGITEL 2007:
Jhongli,
Taiwan
Tak-Wai Chan, Ana Paiva, David Williamson Shaffer, Kinshuk, Jie-Chi Yang (Eds.):
DIGITEL 2007, The First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning, Proceedings, 26-28 March 2007, Jhongli, Taiwan.
IEEE Computer Society 2007, ISBN 978-0-7695-2801-4 BibTeX
Keynotes
Full Papers
- Hercy N. H. Cheng, Yi-Chan Deng, Sung-Bin Chang, Tak-Wai Chan:
EduBingo: Design of Multi-level Challenges of a Digital Classroom Game.
11-18
Electronic Edition (link) BibTeX
- Begoña Gros:
The Design of Learning Environments Using Videogames in Formal Education.
19-24
Electronic Edition (link) BibTeX
- Mark D. Gross, Michael Eisenberg:
Why Toys Shouldn't Work "Like Magic": Children's Technology and the Values of Construction and Control.
25-32
Electronic Edition (link) BibTeX
- Daisaku Hayashi, Masayuki Takamura, Naoto Nakamura, Michio Kobayashi:
"Silhouette-Box": An Interactive Interface for Modeling and Direct Manipulation in Mixed Reality.
33-40
Electronic Edition (link) BibTeX
- Sheng-Hui Hsu, Chih-Yueh Chou, Fei Ching Chen, Yuan-Kai, Tak-Wai Chan:
An investigation of the differences between robot and virtual learning companions' influences on students' engagement.
41-48
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- Ilkka Jormanainen, Yuejun Zhang, Kinshuk, Erkki Sutinen:
Pedagogical Agents for Teacher Intervention in Educational Robotics Classes: Implementation Issues.
49-56
Electronic Edition (link) BibTeX
- Eric Schweikardt, Mark D. Gross:
A Brief Survey of Distributed Computational Toys.
57-64
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- Junjie Shang, Morris Siu Yung Jong, Fong Lok Lee, Jimmy Ho-Man Lee:
A Pilot Study on Virtual Interactive Student-Oriented Learning Environment.
65-72
Electronic Edition (link) BibTeX
- Jason Tan, Gautam Biswas:
Simulation-Based Game Learning Environments: Building and Sustaining a Fish Tank.
73-80
Electronic Edition (link) BibTeX
- Hiroyuki Tominaga, Yohei Onishi, Toshihiro Hayashi, Toshinori Yamasaki:
LEGO Robot Programming Exercise Support for Problem Solving Learning with Game Strategy Planning Tools.
81-88
Electronic Edition (link) BibTeX
- Winston M. C. Wu, Hercy N. H. Cheng, Mong-Chen Chiang, Yi-Chan Deng, Chih-Yueh Chou, Chin-Chung Tsai, Tak-Wai Chan:
AnswerMatching: A Competitive Learning Game with Uneven Chance Tactic.
89-98
Electronic Edition (link) BibTeX
Short Papers
- Sung-Bin Chang, Yi-Chan Deng, Hercy N. H. Cheng, Hui-Chun Liao, Fu-Yun Yu, Tak-Wai Chan:
Implementation and Evaluation of EduBingo for Arithmetic Drill.
99-103
Electronic Edition (link) BibTeX
- Zhi-Hong Chen, Calvin C. Y. Liao, Tak-Wai Chan:
My-Pet-and-Her-Friends: Identifying Educational Roles of Animal Companions in Game-based Learning Environment.
104-108
Electronic Edition (link) BibTeX
- Akcell:
Motivate AI Class with Interactive Computer Game.
109-113
Electronic Edition (link) BibTeX
- Tsung-Yen Chuang, Wei-Fan:
Effect of Computer-Based Video Games on Children: An Experimental Study.
114-118
Electronic Edition (link) BibTeX
- Willem Fontijn, Jettie Hoonhout:
Functional Fun with Tangible User Interfaces.
119-123
Electronic Edition (link) BibTeX
- Hui-Chun Hsiao:
A Brief Review of Digital Games and Learning.
124-129
Electronic Edition (link) BibTeX
- Owen W. S. Huang, Hercy N. H. Cheng, Tak-Wai Chan:
Number Jigsaw Puzzle: A Mathematical Puzzle Game for Facilitating Players' Problem-Solving Strategies.
130-134
Electronic Edition (link) BibTeX
- Mei-Jen Kuo:
How does an online game based learning environment promote students' intrinsic motivation for learning natural science and how does it affect their.
135-142
Electronic Edition (link) BibTeX
- Tess Li, M. J. Le Brun:
Reflections on the IT Aspects of Writing, Designing, and Producing Law Games - Online, CD-Rom, or DVD?
143-146
Electronic Edition (link) BibTeX
- Sofia Mysirlaki, Fotini Paraskeva:
Digital games: Developing the Issues of Socio-cognitive Learning Theory in an Attempt to Shift an Entertainment Gadget to an Educational Tool.
147-151
Electronic Edition (link) BibTeX
- Frankie Tam, John Milton:
The Challenges of Deploying Educational Games in Hong Kong Schools: a developer's perspective.
152-158
Electronic Edition (link) BibTeX
- Cheng-Su Wang, Yeu-Ruey Tzeng:
Framework for Bloom's Knowledge Placement in Computer Games.
159-166
Electronic Edition (link) BibTeX
Posters
- Shigeki Doi, Yasuhiro Kawada, Satoshi Fujii:
Chatterer Ping-pong Table.
167-169
Electronic Edition (link) BibTeX
- Siti Hafizah Ab Hamid, Leong Yu Fung:
Learn Programming by Using Mobile Edutainment Game Approach.
170-172
Electronic Edition (link) BibTeX
- Tadahiro Hata, Naoki Ushijima, Hiroyuki Hiraga, Kenzi Watanabe:
Development and Experiment of a Game Based Learning Program for e-Money Literacy Education.
173-175
Electronic Edition (link) BibTeX
- Michu M. Hu, Ben Chang:
Massively Multiplayer Online Game Supported Foreign Language Listening Ability Training.
176-178
Electronic Edition (link) BibTeX
- Chun-Chieh Huang, Tsai-Yen Li, Hao-Chuan Wang, Chun-Yen Chang:
Idea Storming Cube: A Game-based System to Support Creative Thinking.
179-181
Electronic Edition (link) BibTeX
- Yu-Hong Lin:
Pokémon: Game Play as Multi-Subject Learning Experience.
182-184
Electronic Edition (link) BibTeX
- Pasi Mattila, Jukka Miettunen, Tony Manninen:
An approach to a virtual learning environment through a game.
185-187
Electronic Edition (link) BibTeX
- Akiyuki Minamide, Kazuya Takemata, Nobuyuki Naoe, Pee Suat Hoon:
Development of a Long-Distance-Controlled Robot System Using the Web for International Exchange.
188-190
Electronic Edition (link) BibTeX
- Hiroyuki Mitsuhara, Hiroaki Ogata, Kazuhide Kanenishi, Yoneo Yano:
Do Children Understand Binary Numbers by Electric Card Game?
191-192
Electronic Edition (link) BibTeX
- Masahiro Ohno, Shigeki Doi:
3-Dimensional Shape Capture Using Intelligent Blocks as Direct Modeling.
194-196
Electronic Edition (link) BibTeX
- Satoshi Ohtsuka, Nobuyuki Sasaki, Sadao Hasegawa, Tetsumi Harakawa:
A New Game Device Using Body-Braille for Visually Impaired People.
197-199
Electronic Edition (link) BibTeX
- Chihhsiong Shih, William C. Chu:
A Vision Based Interactive Billiard Ball Entertainment System.
200-202
Electronic Edition (link) BibTeX
- Jeetinder Singh, Jayanthi Sivaswamy, Krishnarajulu Naidu:
MuDiS - A Virtual Learning Environment.
203-205
Electronic Edition (link) BibTeX
- Ja-Young Sung, Aaron Levisohn, Ji-won Song, Ben Tomassetti, Ali Mazalek:
Shadow Box: an interactive learning toy for children.
206-208
Electronic Edition (link) BibTeX
- Takashi Tachino, Yuuki Kato, Shogo Kato:
An Approach to Utilize Ubiquitous device for Game-based Learning Environment.
209-211
Electronic Edition (link) BibTeX
- Fu-Hsing Tsai, Kuang-Chao Yu, Hsien-Sheng Hsiao:
Designing Constructivist Learning Environment in Online Game.
212-214
Electronic Edition (link) BibTeX
- Peter James Vial, Giancarlos Serafini, Ibrahim Raad:
Soccer RoBot Toy within an Educational Enviro.
215-217
Electronic Edition (link) BibTeX
- Jie Chi Yang, Yi Ho Chen, Chih Hung Chen:
PILE: Physical Interactive Learning Environment.
218-220
Electronic Edition (link) BibTeX
- Charles Y. C. Yeh, Calvin C. Y. Liao, Jen-Hang Wang, Tak-Wai Chan:
Design of Dyad Game for Developing Fluency in Multiplication Facts.
221-223
Electronic Edition (link) BibTeX
- Ruwei Yun, Huimin Shi, Yi Li, Zhigeng Pan:
The Procedure Model and Implementation Technology of VE for Science Education.
224-226
Electronic Edition (link) BibTeX
Copyright © Sat May 16 23:06:45 2009
by Michael Ley (ley@uni-trier.de)