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4. NETGAMES 2005: Hawthorne, NY, USA

Proceedings of the 4th Workshop on Network and System Support for Games, NETGAMES 2005, Hawthorne, New York, USA, October 10-11, 2005. ACM 2005, ISBN 1-59593-156-2 BibTeX

Mobile and wireless games

Cheating and fairness

Multiplayer game architectures

Online gaming services

Game traffic characterization

Network effects on games

Copyright © Sat May 16 23:31:16 2009 by Michael Ley (ley@uni-trier.de)