4. NETGAMES 2005:
Hawthorne,
NY,
USA
Proceedings of the 4th Workshop on Network and System Support for Games, NETGAMES 2005, Hawthorne, New York, USA, October 10-11, 2005.
ACM 2005, ISBN 1-59593-156-2 BibTeX
Mobile and wireless games
Cheating and fairness
Multiplayer game architectures
- Bart De Vleeschauwer, Bruno Van Den Bossche, Tom Verdickt, Filip De Turck, Bart Dhoedt, Piet Demeester:
Dynamic microcell assignment for massively multiplayer online gaming.
1-7
Electronic Edition (ACM DL) BibTeX
- Yugo Kaneda, Hitomi Takahashi, Masato Saito, Hiroto Aida, Hideyuki Tokuda:
A challenge for reusing multiplayer online games without modifying binaries.
1-9
Electronic Edition (ACM DL) BibTeX
- Shinya Yamamoto, Yoshihiro Murata, Keiichi Yasumoto, Minoru Ito:
A distributed event delivery method with load balancing for MMORPG.
1-8
Electronic Edition (ACM DL) BibTeX
Online gaming services
Game traffic characterization
Network effects on games
Copyright © Sat May 16 23:31:16 2009
by Michael Ley (ley@uni-trier.de)