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Philip Branch

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2008
9EEPhilip Branch, Antonio L. Cricenti, Grenville J. Armitage: A Markov Model of Server to Client IP Traffic in First Person Shooter Games. ICC 2008: 5715-5720
8EESebastian Zander, Grenville J. Armitage, Philip Branch: Covert channels in multiplayer first person shooter online games. LCN 2008: 215-222
7EEPhilip Branch, Antonio L. Cricenti, Grenville J. Armitage: An ARMA(1, 1) prediction model of first person shooter game traffic. MMSP 2008: 736-741
2007
6EEAntonio L. Cricenti, Philip Branch: ARMA(1, 1) modeling of Quake4 Server to client game traffic. NETGAMES 2007: 70-74
2006
5EEPhilip Branch, Grenville J. Armitage: Extrapolating server to client IP traffic from empirical measurements of first person shooter games. NETGAMES 2006: 24
2005
4EEAndres Rojas, Philip Branch, Grenville J. Armitage: Experimental validation of the random waypoint mobility model through a real world mobility trace for large geographical areas. MSWiM 2005: 174-177
3EEGrenville J. Armitage, Philip Branch: Distribution of first person shooter online multiplayer games. IJAMC 1(1): 59-75 (2005)
2004
2EETanja Lang, Philip Branch, Grenville J. Armitage: A synthetic traffic model for Quake3. Advances in Computer Entertainment Technology 2004: 233-238
1999
1EEPhilip Branch, Mohammed Atiquzzaman: Congestion Control for Interactive Video-on-Demand over ATM. Real-Time Imaging 5(5): 315-328 (1999)

Coauthor Index

1Grenville J. Armitage [2] [3] [4] [5] [7] [8] [9]
2Mohammed Atiquzzaman [1]
3Antonio L. Cricenti [6] [7] [9]
4Tanja Lang [2]
5Andres Rojas [4]
6Sebastian Zander [8]

Colors in the list of coauthors

Copyright © Sun May 17 03:24:02 2009 by Michael Ley (ley@uni-trier.de)