2009 |
45 | EE | Hiroko Shoji,
Kazunori Fujimoto,
Koichi Hori:
PLASIU: a system that facilitates creative decision-making in job-hunting.
AI Soc. 23(2): 265-279 (2009) |
2008 |
44 | EE | Hideki Yoshimoto,
Kazuhiro Jo,
Koichi Hori:
Design of installation with interactive UAVs.
Advances in Computer Entertainment Technology 2008: 424 |
43 | EE | Kosuke Numa,
Kiyoko Toriumi,
Katsuaki Tanaka,
Mina Akaishi,
Koichi Hori:
Participatory Workshop as a Creativity Support System.
KES (2) 2008: 823-830 |
42 | EE | Hirohito Shibata,
Koichi Hori:
Cognitive Support for the Organization of Writing.
New Generation Comput. 26(2): 97-124 (2008) |
2007 |
41 | EE | Mina Akaishi,
Yoshikiyo Kato,
Ken Satoh,
Koichi Hori:
Narrative based Topic Visualization for Chronological Data.
IV 2007: 139-144 |
2006 |
40 | EE | Mina Akaishi,
Koichi Hori,
Ken Satoh:
Topic Tracer: a Visualization Tool for Quick Reference of Stories Embedded in Document Set.
IV 2006: 101-106 |
2005 |
39 | | Mina Akaishi,
Nicolas Spyratos,
Koichi Hori,
Yuzuru Tanaka:
Discovery of Narrativity on the WWW based on Perspective Information Access.
EJC 2005: 245-252 |
38 | EE | Hiroko Shoji,
Koichi Hori:
S-Conart: an interaction method that facilitates concept articulation in shopping online.
AI Soc. 19(1): 65-83 (2005) |
37 | EE | Takehisa Yairi,
Koichi Hori,
K. Hirama:
Qualitative map learning based on covisibility of objects.
IEEE Transactions on Systems, Man, and Cybernetics, Part B 35(4): 779-800 (2005) |
36 | EE | Kumiyo Nakakoji,
Yasuhiro Yamamoto,
Mina Akaishi,
Koichi Hori:
Interaction design for scholarly writing: Hypertext representations as a means for creative knowledge work.
The New Review of Hypermedia and Multimedia 11(1): 39-67 (2005) |
2004 |
35 | EE | Koichi Hori:
Do Knowledge Assets Really Exist in the World and Can We Access Such Knowledge?
Intuitive Human Interfaces for Organizing and Accessing Intellectual Assets 2004: 1-13 |
34 | EE | Katsuaki Tanaka,
Yoshikiyo Kato,
Shinichi Nakasuka,
Koichi Hori:
Using Design Information to Support Model-Based Fault Diagnosis Tasks.
KES 2004: 350-356 |
33 | EE | Takehisa Yairi,
Shiro Ogasawara,
Koichi Hori,
Shinichi Nakasuka,
Naoki Ishihama:
Summarization of Spacecraft Telemetry Data by Extracting Significant Temporal Patterns.
PAKDD 2004: 240-244 |
32 | EE | Minoru Nakatsugawa,
Takehisa Yairi,
Naoki Ishihama,
Koichi Hori,
Shinichi Nakasuka,
Kazuo Machida:
Adaptive limit checking for spacecraft telemetry data using regression tree learning.
SMC (6) 2004: 5130-5135 |
31 | EE | Koichi Hori,
Kumiyo Nakakoji,
Yasuhiro Yamamoto,
Jonathan L. Ostwald:
Organic Perspectives of Knowledge Management: Knowledge Evolution through a Cycle of Knowledge Liquidization and Crystallization.
J. UCS 10(3): 252-261 (2004) |
2003 |
30 | | Takehisa Yairi,
Masahito Togami,
Koichi Hori:
Learning Topological Structures of POMDP-based State Transition Models by State Splitting Method.
Applied Informatics 2003: 7-12 |
29 | | Takehisa Yairi,
Koichi Hori:
Qualitative Map Learning Based on Co-visibility of Objects.
IJCAI 2003: 183-190 |
28 | EE | Linda Candy,
Koichi Hori:
The digital muse: HCI in support of creativity: "creativity and cognition" comes of age: towards a new discipline.
Interactions 10(4): 44-54 (2003) |
27 | EE | Yoshikiyo Kato,
Takahiro Shirakawa,
Kohei Taketa,
Koichi Hori:
An Approach to Discovering Risks in Development Process of Large and Complex Systems.
New Generation Comput. 21(2): (2003) |
26 | EE | Ryuji Kudo,
Shinichi Nakasuka,
Koichi Hori:
SpecRefiner: Assistance for stepwise refinement of software development in the upstream process.
Systems and Computers in Japan 34(6): 32-43 (2003) |
2002 |
25 | EE | Hirohito Shibata,
Koichi Hori:
A system to support long-term creative thinking in daily life and its evaluation.
Creativity & Cognition 2002: 142-149 |
24 | EE | Shigeki Amitani,
Koichi Hori:
Supporting musical composition by externalizing the composer's mental space.
Creativity & Cognition 2002: 165-172 |
23 | EE | Takehisa Yairi,
Masahito Togami,
Koichi Hori:
Learning Topological Maps from Sequential Observation and Action Data under Partially Observable Environment.
PRICAI 2002: 305-314 |
22 | | Hirohito Shibata,
Koichi Hori:
An Information Management System with the Facility to Support Long-term Creative Thinking.
New Generation Comput. 21(1): 23-36 (2002) |
21 | | Hiroko Shoji,
Koichi Hori:
Creative Communication for Chance Discovery in Shopping.
New Generation Comput. 21(1): 73- (2002) |
2001 |
20 | EE | Hirohito Shibata,
Koichi Hori:
An Approach to Support Long-Term Creative Thinking and Its Feasibilit.
JSAI Workshops 2001: 455-461 |
19 | EE | Hiroko Shoji,
Koichi Hori:
Chance Discovery by Creative Communicators Observed in Real Shopping Behavior.
JSAI Workshops 2001: 462-467 |
18 | EE | Yoshikiyo Kato,
Takehisa Yairi,
Koichi Hori:
Integrating Data Mining Techniques and Design Information Management for Failure Prevention.
JSAI Workshops 2001: 475-480 |
2000 |
17 | | Takehisa Yairi,
Koichi Hori,
Shinichi Nakasuka:
Unified Criterion of State Generalization for Reactive Autonomous Agents.
PRICAI 2000: 340-350 |
16 | EE | Yoko Ishino,
Koichi Hori,
Shinichi Nakasuka:
Concept development of consumer goods utilizing strategic knowledge.
Knowl.-Based Syst. 13(6): 417-427 (2000) |
15 | EE | Kaoru Sumi,
Yasuyuki Sumi,
Kenji Mase,
Shinichi Nakasuka,
Koichi Hori:
Information presentation by inferring user's interests based on individual conceptual spaces.
Systems and Computers in Japan 31(10): 41-55 (2000) |
1999 |
14 | EE | Yoko Ishino,
Koichi Hori,
Shinichi Nakasuka:
Interactive knowledge acquisition for concept development of consumer products.
KES 1999: 272-275 |
1998 |
13 | | Tetsuya Yoshida,
Koichi Hori,
Shinichi Nakasuka:
A Reinforcement Learning Approach to Cooperative Problem Solving.
ICMAS 1998: 479-480 |
12 | EE | Yasuyuki Sumi,
Koichi Hori,
Setsuo Ohsuga:
Supporting the acquisition and modeling of requirements in software design.
Knowl.-Based Syst. 11(7-8): 449-456 (1998) |
11 | EE | Kenro Aihara,
Koichi Hori:
Enhancing creativity through reorganising mental space concealed in a research notes stack.
Knowl.-Based Syst. 11(7-8): 469-478 (1998) |
10 | EE | Hidenori Yoshizumi,
Koichi Hori,
Setsuo Ohsuga:
A system for aiding form design through concept formation.
Systems and Computers in Japan 29(1): 33-42 (1998) |
1997 |
9 | EE | Yasuyuki Sumi,
Koichi Hori,
Setsuo Ohsuga:
Computer-Aided Thinking by Mapping Text-Objects Into Metric Spaces.
Artif. Intell. 91(1): 71-84 (1997) |
8 | EE | Koichi Hori:
Preface Information technology support for creativity.
Knowl.-Based Syst. 10(1): 1-2 (1997) |
7 | EE | Koichi Hori:
Concept space connected to knowledge processing for supporting creative design.
Knowl.-Based Syst. 10(1): 29-35 (1997) |
1996 |
6 | EE | Hidenori Yoshizumi,
Koichi Hori,
Shinichi Nakasuka:
Toward a Methodology for a Totally Supported Knowledge Elicitation through Human-Machine Interaction.
ER Workshop Challenges of Application and Challenges of Design 1996: 175-195 |
5 | EE | Masanori Sugimoto,
Koichi Hori,
Setsuo Ohsuga:
A system to visualize different viewpoints for supporting researchers' creativity.
Knowl.-Based Syst. 9(6): 369-376 (1996) |
1995 |
4 | EE | Masanori Sugimoto,
Koichi Hori,
Setsuo Ohsuga:
A document retrieval system for assisting creative research.
ICDAR 1995: 167-170 |
1994 |
3 | EE | Masanori Sugimoto,
Koichi Hori,
Setsuo Ohsuga:
Method to assist the building and expression of subjective concepts and its application to design problems.
Knowl.-Based Syst. 7(4): 233-238 (1994) |
1993 |
2 | | Satoshi Kobayashi,
Koichi Hori,
Setsuo Ohsuga:
Learning Decision Lists over Tree Patterns and Its Application.
IJCAI 1993: 995-1001 |
1986 |
1 | | Koichi Hori,
Seinosuke Toda,
Hisashi Yasunaga:
Learning the Space of Word Meanings for Information Retrieval Systems.
COLING 1986: 374-379 |