2009 | ||
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45 | EE | Hiroko Shoji, Kazunori Fujimoto, Koichi Hori: PLASIU: a system that facilitates creative decision-making in job-hunting. AI Soc. 23(2): 265-279 (2009) |
2008 | ||
44 | EE | Hideki Yoshimoto, Kazuhiro Jo, Koichi Hori: Design of installation with interactive UAVs. Advances in Computer Entertainment Technology 2008: 424 |
43 | EE | Kosuke Numa, Kiyoko Toriumi, Katsuaki Tanaka, Mina Akaishi, Koichi Hori: Participatory Workshop as a Creativity Support System. KES (2) 2008: 823-830 |
42 | EE | Hirohito Shibata, Koichi Hori: Cognitive Support for the Organization of Writing. New Generation Comput. 26(2): 97-124 (2008) |
2007 | ||
41 | EE | Mina Akaishi, Yoshikiyo Kato, Ken Satoh, Koichi Hori: Narrative based Topic Visualization for Chronological Data. IV 2007: 139-144 |
2006 | ||
40 | EE | Mina Akaishi, Koichi Hori, Ken Satoh: Topic Tracer: a Visualization Tool for Quick Reference of Stories Embedded in Document Set. IV 2006: 101-106 |
2005 | ||
39 | Mina Akaishi, Nicolas Spyratos, Koichi Hori, Yuzuru Tanaka: Discovery of Narrativity on the WWW based on Perspective Information Access. EJC 2005: 245-252 | |
38 | EE | Hiroko Shoji, Koichi Hori: S-Conart: an interaction method that facilitates concept articulation in shopping online. AI Soc. 19(1): 65-83 (2005) |
37 | EE | Takehisa Yairi, Koichi Hori, K. Hirama: Qualitative map learning based on covisibility of objects. IEEE Transactions on Systems, Man, and Cybernetics, Part B 35(4): 779-800 (2005) |
36 | EE | Kumiyo Nakakoji, Yasuhiro Yamamoto, Mina Akaishi, Koichi Hori: Interaction design for scholarly writing: Hypertext representations as a means for creative knowledge work. The New Review of Hypermedia and Multimedia 11(1): 39-67 (2005) |
2004 | ||
35 | EE | Koichi Hori: Do Knowledge Assets Really Exist in the World and Can We Access Such Knowledge? Intuitive Human Interfaces for Organizing and Accessing Intellectual Assets 2004: 1-13 |
34 | EE | Katsuaki Tanaka, Yoshikiyo Kato, Shinichi Nakasuka, Koichi Hori: Using Design Information to Support Model-Based Fault Diagnosis Tasks. KES 2004: 350-356 |
33 | EE | Takehisa Yairi, Shiro Ogasawara, Koichi Hori, Shinichi Nakasuka, Naoki Ishihama: Summarization of Spacecraft Telemetry Data by Extracting Significant Temporal Patterns. PAKDD 2004: 240-244 |
32 | EE | Minoru Nakatsugawa, Takehisa Yairi, Naoki Ishihama, Koichi Hori, Shinichi Nakasuka, Kazuo Machida: Adaptive limit checking for spacecraft telemetry data using regression tree learning. SMC (6) 2004: 5130-5135 |
31 | EE | Koichi Hori, Kumiyo Nakakoji, Yasuhiro Yamamoto, Jonathan L. Ostwald: Organic Perspectives of Knowledge Management: Knowledge Evolution through a Cycle of Knowledge Liquidization and Crystallization. J. UCS 10(3): 252-261 (2004) |
2003 | ||
30 | Takehisa Yairi, Masahito Togami, Koichi Hori: Learning Topological Structures of POMDP-based State Transition Models by State Splitting Method. Applied Informatics 2003: 7-12 | |
29 | Takehisa Yairi, Koichi Hori: Qualitative Map Learning Based on Co-visibility of Objects. IJCAI 2003: 183-190 | |
28 | EE | Linda Candy, Koichi Hori: The digital muse: HCI in support of creativity: "creativity and cognition" comes of age: towards a new discipline. Interactions 10(4): 44-54 (2003) |
27 | EE | Yoshikiyo Kato, Takahiro Shirakawa, Kohei Taketa, Koichi Hori: An Approach to Discovering Risks in Development Process of Large and Complex Systems. New Generation Comput. 21(2): (2003) |
26 | EE | Ryuji Kudo, Shinichi Nakasuka, Koichi Hori: SpecRefiner: Assistance for stepwise refinement of software development in the upstream process. Systems and Computers in Japan 34(6): 32-43 (2003) |
2002 | ||
25 | EE | Hirohito Shibata, Koichi Hori: A system to support long-term creative thinking in daily life and its evaluation. Creativity & Cognition 2002: 142-149 |
24 | EE | Shigeki Amitani, Koichi Hori: Supporting musical composition by externalizing the composer's mental space. Creativity & Cognition 2002: 165-172 |
23 | EE | Takehisa Yairi, Masahito Togami, Koichi Hori: Learning Topological Maps from Sequential Observation and Action Data under Partially Observable Environment. PRICAI 2002: 305-314 |
22 | Hirohito Shibata, Koichi Hori: An Information Management System with the Facility to Support Long-term Creative Thinking. New Generation Comput. 21(1): 23-36 (2002) | |
21 | Hiroko Shoji, Koichi Hori: Creative Communication for Chance Discovery in Shopping. New Generation Comput. 21(1): 73- (2002) | |
2001 | ||
20 | EE | Hirohito Shibata, Koichi Hori: An Approach to Support Long-Term Creative Thinking and Its Feasibilit. JSAI Workshops 2001: 455-461 |
19 | EE | Hiroko Shoji, Koichi Hori: Chance Discovery by Creative Communicators Observed in Real Shopping Behavior. JSAI Workshops 2001: 462-467 |
18 | EE | Yoshikiyo Kato, Takehisa Yairi, Koichi Hori: Integrating Data Mining Techniques and Design Information Management for Failure Prevention. JSAI Workshops 2001: 475-480 |
2000 | ||
17 | Takehisa Yairi, Koichi Hori, Shinichi Nakasuka: Unified Criterion of State Generalization for Reactive Autonomous Agents. PRICAI 2000: 340-350 | |
16 | EE | Yoko Ishino, Koichi Hori, Shinichi Nakasuka: Concept development of consumer goods utilizing strategic knowledge. Knowl.-Based Syst. 13(6): 417-427 (2000) |
15 | EE | Kaoru Sumi, Yasuyuki Sumi, Kenji Mase, Shinichi Nakasuka, Koichi Hori: Information presentation by inferring user's interests based on individual conceptual spaces. Systems and Computers in Japan 31(10): 41-55 (2000) |
1999 | ||
14 | EE | Yoko Ishino, Koichi Hori, Shinichi Nakasuka: Interactive knowledge acquisition for concept development of consumer products. KES 1999: 272-275 |
1998 | ||
13 | Tetsuya Yoshida, Koichi Hori, Shinichi Nakasuka: A Reinforcement Learning Approach to Cooperative Problem Solving. ICMAS 1998: 479-480 | |
12 | EE | Yasuyuki Sumi, Koichi Hori, Setsuo Ohsuga: Supporting the acquisition and modeling of requirements in software design. Knowl.-Based Syst. 11(7-8): 449-456 (1998) |
11 | EE | Kenro Aihara, Koichi Hori: Enhancing creativity through reorganising mental space concealed in a research notes stack. Knowl.-Based Syst. 11(7-8): 469-478 (1998) |
10 | EE | Hidenori Yoshizumi, Koichi Hori, Setsuo Ohsuga: A system for aiding form design through concept formation. Systems and Computers in Japan 29(1): 33-42 (1998) |
1997 | ||
9 | EE | Yasuyuki Sumi, Koichi Hori, Setsuo Ohsuga: Computer-Aided Thinking by Mapping Text-Objects Into Metric Spaces. Artif. Intell. 91(1): 71-84 (1997) |
8 | EE | Koichi Hori: Preface Information technology support for creativity. Knowl.-Based Syst. 10(1): 1-2 (1997) |
7 | EE | Koichi Hori: Concept space connected to knowledge processing for supporting creative design. Knowl.-Based Syst. 10(1): 29-35 (1997) |
1996 | ||
6 | EE | Hidenori Yoshizumi, Koichi Hori, Shinichi Nakasuka: Toward a Methodology for a Totally Supported Knowledge Elicitation through Human-Machine Interaction. ER Workshop Challenges of Application and Challenges of Design 1996: 175-195 |
5 | EE | Masanori Sugimoto, Koichi Hori, Setsuo Ohsuga: A system to visualize different viewpoints for supporting researchers' creativity. Knowl.-Based Syst. 9(6): 369-376 (1996) |
1995 | ||
4 | EE | Masanori Sugimoto, Koichi Hori, Setsuo Ohsuga: A document retrieval system for assisting creative research. ICDAR 1995: 167-170 |
1994 | ||
3 | EE | Masanori Sugimoto, Koichi Hori, Setsuo Ohsuga: Method to assist the building and expression of subjective concepts and its application to design problems. Knowl.-Based Syst. 7(4): 233-238 (1994) |
1993 | ||
2 | Satoshi Kobayashi, Koichi Hori, Setsuo Ohsuga: Learning Decision Lists over Tree Patterns and Its Application. IJCAI 1993: 995-1001 | |
1986 | ||
1 | Koichi Hori, Seinosuke Toda, Hisashi Yasunaga: Learning the Space of Word Meanings for Information Retrieval Systems. COLING 1986: 374-379 |