2009 |
11 | EE | Hiroko Shoji,
Kazunori Fujimoto,
Koichi Hori:
PLASIU: a system that facilitates creative decision-making in job-hunting.
AI Soc. 23(2): 265-279 (2009) |
2007 |
10 | EE | Kaori Komiya,
Yoshie Sekiguchi,
Hiroko Shoji,
Toshikazu Kato:
MochiFlash: A consensus building support system for cooperative work involving concept sharing.
SMC 2007: 3525-3529 |
2006 |
9 | EE | Hiroko Shoji,
Kaori Komiya,
Toshikazu Kato:
Concept Sharing Through Interaction: The Effect of Information Visualization for Career Design.
KES (3) 2006: 16-21 |
8 | EE | Yoshikiyo Kato,
Hiroko Shoji:
Strategies Emerging from Game Play: Experience from an Educational Game for Academic Career Design.
KES (3) 2006: 8-15 |
7 | EE | Sineenard Pinyapong,
Hiroko Shoji,
Akihiro Ogino,
Toshikazu Kato:
A Mobile Information Service Adapted to Vague and Situational Requirements of Individual.
MDM 2006: 20 |
6 | EE | Sineenard Pinyapong,
Hiroko Shoji,
Akihiro Ogino,
Toshikazu Kato:
Mobile Information Service Adapted to Subjective Situational Requirements of Individuals.
IEICE Transactions 89-D(6): 1868-1876 (2006) |
2005 |
5 | EE | Hiroko Shoji:
How Can You Discover Yourselves During Job-Hunting?
KES (1) 2005: 1181-1185 |
4 | EE | Hiroko Shoji,
Koichi Hori:
S-Conart: an interaction method that facilitates concept articulation in shopping online.
AI Soc. 19(1): 65-83 (2005) |
2003 |
3 | | Hiroko Shoji:
Human-to-Human Communication for Chance Discovery in Business.
Chance Discovery 2003: 72-83 |
2002 |
2 | | Hiroko Shoji,
Koichi Hori:
Creative Communication for Chance Discovery in Shopping.
New Generation Comput. 21(1): 73- (2002) |
2001 |
1 | EE | Hiroko Shoji,
Koichi Hori:
Chance Discovery by Creative Communicators Observed in Real Shopping Behavior.
JSAI Workshops 2001: 462-467 |