Ernest A. Edmonds, Linda Candy, Terence Kavanagh, Thomas T. Hewett (Eds.):
Proceedings of the 4th Conference on Creativity & Cognition, Loughborough, United Kingdom, October 13-16, 2002.
ACM 2002, ISBN 1-58113-465-7 BibTeX
- Ben Shneiderman:
Creativity support tools: a tutorial overview.
1-2
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- John S. Gero:
Computational models of creative designing based on situated cognition.
3-10
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- Brent MacGregor:
Cybernetic serendipity revisited.
11-13
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- Nigel Cross:
Creative cognition in design: processes of exceptional designers.
14-19
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- Jack Ox:
2 performances in the 21st century virtual color organ.
20-24
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- Linda Candy, Bronac Ferran, Judith Mottram, Ernest A. Edmonds, John Haworth, Jon Pettigrew:
Panel: research into art and technology.
25-30
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- Marc Vass, John M. Carroll, Clifford A. Shaffer:
Supporting creativity in problem solving environments.
31-37
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- Michael A. Terry, Elizabeth D. Mynatt:
Recognizing creative needs in user interface design.
38-44
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- Geoff Cox:
Generator: the dialectics of orderly disorder.
45-49
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- Robert Pepperell:
Computer aided creativity: practical experience and theoretical concerns.
50-56
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- Winger Tseng, Stephen A. R. Scrivener, Linden J. Ball:
The impact of functional knowledge on sketching.
57-64
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- George Whale:
Why use computers to make drawings?
65-71
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- Remko van der Lugt:
Functions of sketching in design idea generation meetings.
72-79
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- Rob Saunders, John S. Gero:
How to study artificial creativity.
80-87
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- Mike King:
Computers and modern art: digital art museum.
88-94
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- Kari Kuutti, Giulio Iacucci, Carlo Iacucci:
Acting to know: improving creativity in the design of mobile services by using performances.
95-102
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- Kumiyo Nakakoji, Yasuhiro Yamamoto, Atsushi Aoki:
Interaction design as a collective creative process.
103-110
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- Chika Oshima, Kazushi Nishimoto, Yohei Miyagawa, Takashi Shirosaki:
A concept to facilitate musical expression.
111-117
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- Yukari Nagai, Hisataka Noguchi:
How designers transform keywords into visual images.
118-125
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- Liane Gabora:
Cognitive mechanisms underlying the creative process.
126-133
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- Linda Candy, Ernest A. Edmonds:
Modeling co-creativity in art and technology.
134-141
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- Hirohito Shibata, Koichi Hori:
A system to support long-term creative thinking in daily life and its evaluation.
142-149
Electronic Edition (ACM DL) BibTeX
- Josephine Anstey, Dave Pape:
Scripting the interactor: an approach to VR drama.
150-156
Electronic Edition (ACM DL) BibTeX
- Steven Abrams, Ralph Bellofatto, Robert Fuhrer, Daniel Oppenheim, James L. Wright, Richard Boulanger, Neil Leonard, David Mash, Michael Rendish, Joe Smith:
QSketcher: an environment for composing music for film.
157-164
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- Shigeki Amitani, Koichi Hori:
Supporting musical composition by externalizing the composer's mental space.
165-172
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- Eduardo Reck Miranda:
Sounds of artificial life.
173-177
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- Norio Ishii, Kazuhisa Miwa:
Interactive processes between mental and external operations in creative activity: a comparison of experts' and novices' performance.
178-185
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- Johan F. Hoorn:
A model for information technologies that can be creative.
186-191
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- Andruid Kerne:
Concept-context-design: a creative model for the development of interactivity.
192-199
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Copyright © Sat May 16 23:00:21 2009
by Michael Ley (ley@uni-trier.de)