2005 |
6 | EE | Penelope Sweetser,
Janet Wiles:
Combining Influence Maps and Cellular Automata for Reactive Game Agents.
IDEAL 2005: 524-531 |
5 | EE | Penelope Sweetser,
Peta Wyeth:
GameFlow: a model for evaluating player enjoyment in games.
Computers in Entertainment 3(3): 3 (2005) |
2004 |
4 | EE | Penelope Sweetser,
Daniel Johnson:
Player-Centered Game Environments: Assessing Player Opinions, Experiences, and Issues.
ICEC 2004: 321-332 |
2003 |
3 | EE | Penelope Sweetser,
Daniel Johnson,
Jane Sweetser,
Janet Wiles:
Creating engaging artificial characters for games.
ICEC 2003 |
2002 |
2 | | Daniel Johnson,
John A. Gardner,
Janet Wiles,
Penelope Sweetser,
Kelly Hollingsworth:
The inherent appeal of physically controlled peripherals.
IWEC 2002: 371-378 |
1 | | Penelope Sweetser,
Simon Dennis:
Facilitating learning in a real time strategy computer game.
IWEC 2002: 49-56 |