2008 |
8 | EE | Aqeel Mahesri,
Daniel Johnson,
Neal Crago,
Sanjay J. Patel:
Tradeoffs in designing accelerator architectures for visual computing.
MICRO 2008: 164-175 |
2007 |
7 | EE | Daniel Johnson,
John A. Gardner:
The media equation and team formation: Further evidence for experience as a moderator.
International Journal of Man-Machine Studies 65(2): 111-124 (2007) |
2005 |
6 | EE | Daniel Johnson,
John A. Gardner:
Effects of Team-Based Computer Interaction: The Media Equation and Game Design Considerations.
ICEC 2005: 468-479 |
2004 |
5 | EE | Penelope Sweetser,
Daniel Johnson:
Player-Centered Game Environments: Assessing Player Opinions, Experiences, and Issues.
ICEC 2004: 321-332 |
4 | EE | Daniel Johnson,
John A. Gardner,
Janet Wiles:
Experience as a moderator of the media equation: the impact of flattery and praise.
Int. J. Hum.-Comput. Stud. 61(3): 237-258 (2004) |
2003 |
3 | EE | Penelope Sweetser,
Daniel Johnson,
Jane Sweetser,
Janet Wiles:
Creating engaging artificial characters for games.
ICEC 2003 |
2002 |
2 | | Daniel Johnson,
John A. Gardner,
Janet Wiles,
Penelope Sweetser,
Kelly Hollingsworth:
The inherent appeal of physically controlled peripherals.
IWEC 2002: 371-378 |
2001 |
1 | | Daniel Johnson,
Janet Wiles:
Computer Games With Intelligence.
FUZZ-IEEE 2001: 1355-1358 |