2005 | ||
---|---|---|
4 | EE | Carsten Magerkurth, Maral Memisoglu: Design and Evaluation of a Hybrid Games System Combining Physical and Virtual Components. DIGRA Conf. 2005 |
2004 | ||
3 | EE | Carsten Magerkurth, Timo Engelke, Maral Memisoglu: Augmenting the virtual domain with physical and social elements: towards a paradigm shift in computer entertainment technology. Advances in Computer Entertainment Technology 2004: 163-172 |
2 | Carsten Magerkurth, Maral Memisoglu, Timo Engelke, Norbert A. Streitz: Towards the Next Generation of Tabletop Gaming Experiences. Graphics Interface 2004: 73-80 | |
1 | EE | Carsten Magerkurth, Timo Engelke, Maral Memisoglu: Augmenting the virtual domain with physical and social elements: towards a paradigm shift in computer entertainment technology. Computers in Entertainment 2(4): 12 (2004) |
1 | Timo Engelke | [1] [2] [3] |
2 | Carsten Magerkurth | [1] [2] [3] [4] |
3 | Norbert A. Streitz (Norbert Streitz, N. Streitz) | [2] |