2008 |
7 | EE | Mark Joselli,
Marcelo Panaro de Moraes Zamith,
Esteban Walter Gonzalez Clua,
Anselmo Antunes Montenegro,
Aura Conci,
Regina Leal-Toledo,
Luis Valente,
Bruno Feijó,
Marcos d'Ornellas,
Cesar Tadeu Pozzer:
Automatic Dynamic Task Distribution between CPU and GPU for Real-Time Systems.
CSE 2008: 48-55 |
6 | EE | Marcelo Panaro de Moraes Zamith,
Esteban Walter Gonzalez Clua,
Aura Conci,
Anselmo Antunes Montenegro,
Regina Leal-Toledo,
Paulo A. Pagliosa,
Luis Valente,
Bruno Feijó:
A game loop architecture for the GPU used as a math coprocessor in real-time applications.
Computers in Entertainment 6(3): (2008) |
2007 |
5 | EE | Marcelo Panaro de Moraes Zamith,
Esteban Walter Gonzalez Clua,
Aura Conci,
Anselmo Antunes Montenegro,
Paulo A. Pagliosa,
Luis Valente:
Parallel processing between GPU and CPU: Concepts in a game architecture.
CGIV 2007: 115-120 |
2006 |
4 | EE | Anselmo Antunes Montenegro,
Luiz Velho,
Paulo Cezar Pinto Carvalho,
Jonas Sossai Jr.:
Polygonization of volumetric reconstructions from silhouettes.
SIBGRAPI 2006: 11-18 |
3 | EE | Asla Medeiros Sá,
Marcelo Bernardes Vieira,
Anselmo Antunes Montenegro,
Paulo Cezar Pinto Carvalho,
Luiz Velho:
Actively Illuminated Objects using Graph-Cuts.
SIBGRAPI 2006: 45-52 |
2004 |
2 | EE | Anselmo Antunes Montenegro,
Paulo Cezar Pinto Carvalho,
Marcelo Gattass,
Luiz Velho:
Adaptive Space Carving.
3DPVT 2004: 199-206 |
1 | EE | Anselmo Antunes Montenegro,
Paulo Cezar Pinto Carvalho,
Luiz Velho,
Marcelo Gattass:
Space Carving with a Hand-Held Camera.
SIBGRAPI 2004: 396-403 |