Mindtrek 2008:
Tampere,
Finland
Frans Mäyrä, Katri Lietsala, Heljä Franssila, Artur Lugmayr (Eds.):
Proceedings of the 12th international conference on Entertainment and media in the ubiquitous era, Mindtrek 2008, Tampere, Finland, October 7-9, 2008.
ACM 2008, ISBN 978-1-60558-197-2 BibTeX
Games track
- Alison Gazzard:
Grand Theft algorithm: purposeful play, appropriated play and aberrant players.
3-7
Electronic Edition (ACM DL) BibTeX
- Valentina Rao:
Facebook Applications and playful mood: the construction of Facebook as a "third place".
8-12
Electronic Edition (ACM DL) BibTeX
- Guillaume Chanel, Cyril Rebetez, Mireille Bétrancourt, Thierry Pun:
Boredom, engagement and anxiety as indicators for adaptation to difficulty in games.
13-17
Electronic Edition (ACM DL) BibTeX
- Katja Suhonen, Heli Väätäjä, Tytti Virtanen, Roope Raisamo:
Seriously fun: exploring how to combine promoting health awareness and engaging gameplay.
18-22
Electronic Edition (ACM DL) BibTeX
- Annie Gentes, Aude Guyot-Mbodji, Isabelle M. Demeure:
Gaming on the move: urban experience as a new paradigm for mobile pervasive game design.
23-28
Electronic Edition (ACM DL) BibTeX
- Neil Dansey, Brett Stevens:
Facilitating creativity without restrictions: a pilot implementation of an idea generation game.
29-33
Electronic Edition (ACM DL) BibTeX
- Vít Sisler, Cyril Brom, Radovan Slavik:
Towards a novel paradigm for educational games: the augmented learning environment of 'Europe 2045'.
34-38
Electronic Edition (ACM DL) BibTeX
- Thorsten Blum, Niko Vahrenkamp, Kai Welke, Ole Ciliox, Richard Gutleber, Thomas Hawranke:
Space invaders 360: an interactive multiplayer gaming installation that makes you move.
39-43
Electronic Edition (ACM DL) BibTeX
- Jessie Qun Ren, Philip Hardwick:
Revenue model innovations in the Chinese online game market.
44-48
Electronic Edition (ACM DL) BibTeX
- Jaime Sánchez, Alvaro Salinas:
Science problem solving learning through mobile gaming.
49-53
Electronic Edition (ACM DL) BibTeX
- Mirva Peltoniemi:
Life-cycle of the games industry: the specificities of creative industries.
54-58
Electronic Edition (ACM DL) BibTeX
- Peter Ljungstrand, Staffan Björk:
Supporting group relationships in mediated domestic environments.
59-63
Electronic Edition (ACM DL) BibTeX
- Staffan Björk:
Games, gamers, and gaming: understanding game research.
64-68
Electronic Edition (ACM DL) BibTeX
Ubimedia track
- Susmit Bagchi:
A framework for designing personalized ubiquitous multimedia.
71-75
Electronic Edition (ACM DL) BibTeX
- Matti Nelimarkka:
The use of ubiquitous media in politics: how ubiquitous life effects into political life today and what might happen in the future.
76-79
Electronic Edition (ACM DL) BibTeX
- Vesa A. Korhonen:
Mobile Encounter Network - the missing data link.
80-84
Electronic Edition (ACM DL) BibTeX
- Eija Kaasinen, Timo Tuomisto, Pasi Välkkynen, Iiro Jantunen, Javier Sierra:
Ubimedia based on memory tags.
85-89
Electronic Edition (ACM DL) BibTeX
- Ganesh R. Naik, Dinesh Kant Kumar, Sridhar Poosapadi Arjunan:
Multi modal gesture identification for HCI using surface EMG.
90-94
Electronic Edition (ACM DL) BibTeX
- Marco Leoné, Betsy van Dijk, Bert-Jan van Beijnum:
Design and trial evaluation of the user interface for MusicReader.
95-99
Electronic Edition (ACM DL) BibTeX
- Maria Prieto:
The pervasive city.
100-104
Electronic Edition (ACM DL) BibTeX
- Claudius Coenen, Arnd Steinmetz:
Pock-it: annotate the world.
105-108
Electronic Edition (ACM DL) BibTeX
- Felipe Soares de Oliveira, Carlos Eduardo Coelho Freire Batista, Guido Lemos de Souza Filho:
A3TV: anytime, anywhere and by anyone TV.
109-113
Electronic Edition (ACM DL) BibTeX
- Hiroshi Tamura, Tamami Sugasaka, Kazuhiro Ueda:
Enhancing grocery shopping experiences.
114-116
Electronic Edition (ACM DL) BibTeX
- Stefan Uhlmann, Artur Lugmayr:
Personalization algorithms for portable personality.
117-121
Electronic Edition (ACM DL) BibTeX
Social media track
- Sal Humphreys:
The challenges of intellectual property for users of social networking sites: a case study of Ravelry.
125-130
Electronic Edition (ACM DL) BibTeX
- Christian Safran:
Blogging in higher education programming lectures: an empirical study.
131-135
Electronic Edition (ACM DL) BibTeX
- Johanna Nuojua, Kari Kuutti:
Communication based web mapping: a new approach for acquisition of local knowledge for urban planning.
136-140
Electronic Edition (ACM DL) BibTeX
- Atte Joutsen, Vesa Nieminen, Timo Vuorensola, Lare Lekman:
Wreck A Movie: empowering the masses for film productions.
141-144
Electronic Edition (ACM DL) BibTeX
- Tytti Virtanen, Sanna Malinen:
Supporting the sense of locality with online communities.
145-149
Electronic Edition (ACM DL) BibTeX
- Jani Henriksson, Teemu Mikkonen, Tere Vadén:
Experiences of Wiki use in Finnish companies.
150-153
Electronic Edition (ACM DL) BibTeX
- Tero Heiskanen, Juhana Kokkonen, Kari A. Hintikka, Petri Kola, Timo Hintsa, Pirjo Näkki:
Tutkimusparvi: the open research swarm in Finland.
154-158
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- Jan Isakovic, Alja Sulcic:
A value-added methodology for defining virtual communities for enterprises.
159-161
Electronic Edition (ACM DL) BibTeX
- Kari A. Hintikka:
Web 2.0 and the collective intelligence.
163-166
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- Pirjo Näkki, Sari Vainikainen, Asta Bäck:
Experiences of semantic tagging with Tilkut.
167-171
Electronic Edition (ACM DL) BibTeX
- Simon Reymann, David S. Alves, Artur Lugmayr:
Personalized social networking: an applied scenario in a portable personality environment.
172-176
Electronic Edition (ACM DL) BibTeX
Multidisciplinary track
Copyright © Sat May 16 23:30:00 2009
by Michael Ley (ley@uni-trier.de)