Proceedings of the Computer Games and Digital Cultures Conference, June 6-8, 2002, Tampere, Finland.
2002 BibTeX
- Joanne Bryce, Jason Rutter:
Killing Like a Girl: Gendered Gaming and Girl Gamers' Visibility.
Electronic Edition (link) BibTeX
- Greg Costikyan:
I Have No Words & I Must Design: Toward a Critical Vocabulary for Games.
Electronic Edition (link) BibTeX
- Mark Finn:
Console Games in the Age of Convergence.
Electronic Edition (link) BibTeX
- Peter Judmaier, Gunter Piringer, Jörg Piringer:
Myzel - Selforganization in Networked Worlds.
Electronic Edition (link) BibTeX
- Jesper Juul:
The Open and the Closed: Games of Emergence and Games of Progression.
Electronic Edition (link) BibTeX
- Aki Järvinen:
Gran Stylissimo: The Audiovisual Elements and Styles in Computer and Video Games.
Electronic Edition (link) BibTeX
- Aphra Kerr:
Representing Users in the Design of Digital Games.
Electronic Edition (link) BibTeX
- Geoff King, Tanya Krzywinska:
Computer Games / Cinema / Interfaces.
Electronic Edition (link) BibTeX
- Lisbeth Klastrup:
Interaction Forms, Agents and Tellable Events in EverQuest.
Electronic Edition (link) BibTeX
- Rune Klevjer:
In Defense of Cutscenes.
Electronic Edition (link) BibTeX
- Lars Konzack:
Computer Game Criticism: A Method for Computer Game Analysis.
Electronic Edition (link) BibTeX
- Julian Kücklich:
The Study of Computer Games as a Second-Order Cybernetic System.
Electronic Edition (link) BibTeX
- Petri Lankoski, Satu Heliö:
Approaches to Computer Game Design.
Electronic Edition (link) BibTeX
- Georg Lauteren:
The Pleasure of the Playable Text: Towards an Aesthetic Theory of Computer Games.
Electronic Edition (link) BibTeX
- Craig A. Lindley:
The Gameplay Gestalt, Narrative, and Interactive Storytelling.
Electronic Edition (link) BibTeX
- Helene Madsen, Troels Degn Johansson:
Gameplay Rhetoric: A Study of the Construction of Satirical and Associational Meaning in Short Computer Games for the WWW.
Electronic Edition (link) BibTeX
- Tony Manninen:
Towards Communicative, Collaborative and Constructive Multi-Player Games.
Electronic Edition (link) BibTeX
- Frans Mäyrä:
Introduction: All Your Base Are Belong to Us.
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- Stuart Nolan:
iDTV Gamers: The Emergence of a New Community?.
Electronic Edition (link) BibTeX
- Oliver Julian Holland:
The Similar Eye: Proxy Life and Public Space in the MMORPG.
Electronic Edition (link) BibTeX
- Olli Sotamaa:
All The World's A Botfighter Stage: Notes on Location-based Multi-User Gaming.
Electronic Edition (link) BibTeX
- Eddo Stern:
A Touch of Medieval: Narrative, Magic and Computer Technology in Massively Multiplayer Computer Role-Playing Games.
Electronic Edition (link) BibTeX
- Riku Suomela, Jouka Mattila, Eero Räsänen, Timo Koskinen:
Augmented Reality for a Casual User: Designing Tools for Interaction with the Virtual World.
Electronic Edition (link) BibTeX
- T. L. Taylor:
"Whose Game Is This Anyway?": Negotiating Corporate Ownership in a Virtual World.
Electronic Edition (link) BibTeX
- Susana Pajares Tosca:
The EverQuest Speech Community.
Electronic Edition (link) BibTeX
Copyright © Sat May 16 23:06:45 2009
by Michael Ley (ley@uni-trier.de)