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2006 | ||
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3 | EE | T. L. Taylor: Beyond Management: Considering Participatory Design and Governance in Player Culture. First Monday 11(SI-7): (2006) |
2003 | ||
2 | EE | T. L. Taylor: Power games just want to have fun?: instrumental play in a MMOG. DIGRA Conf. 2003 |
2002 | ||
1 | EE | T. L. Taylor: "Whose Game Is This Anyway?": Negotiating Corporate Ownership in a Virtual World. CGDC Conf. 2002 |