2. DIGITEL 2008:
Banff,
Canada
Michael Eisenberg, Kinshuk, Maiga Chang, Rory McGreal (Eds.):
The 2nd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2008, November 17-19, 2008, Banff, Canada.
IEEE 2008, ISBN 978-0-7695-3409-1 BibTeX
- Amy Bruckman:
Social Support for Creativity and Learning Online.
3-7
Electronic Edition (link) BibTeX
- Dale Dougherty:
The Joy of Making.
8-12
Electronic Edition (link) BibTeX
- Hanno Hildmann, Anika Uhlemann, Daniel Livingstone:
A Mobile Phone Based Virtual Pet to Teach Social Norms and Behaviour to Children.
15-17
Electronic Edition (link) BibTeX
- Soo-Hyun Park, Seung-Hyun Ji, Dong-Sung Ryu, Hwan-Gue Cho:
ANew 3-Dimensional Comic Chat Environment for On-line Game Avatars.
18-22
Electronic Edition (link) BibTeX
- Yu-Ling Lu, I-Ing Lee, Chi-Jui Lien:
A Preliminary Study of Student's Self-Efficacy on Problem Solving in Educational Game Context.
23-27
Electronic Edition (link) BibTeX
- Neil Peirce, Owen Conlan, Vincent Wade:
Adaptive Educational Games: Providing Non-invasive Personalised Learning Experiences.
28-35
Electronic Edition (link) BibTeX
- Jie Chi Yang, Yi Lung Lin, Jia Jia Wu, Kun Huang Chien:
Design and Evaluation of a Physical Interactive Learning Environment for English Learning.
36-43
Electronic Edition (link) BibTeX
- Pablo Lavín-Mera, Pablo Moreno-Ger, Baltasar Fernández-Manjón:
Development of Educational Videogames in m-Learning Contexts.
44-51
Electronic Edition (link) BibTeX
- I-chen Cheng, Hwa-pey Wang:
Effect of a 360 Degrees Panoramic Image System (360 PIS) on the Environment Recognition of Students with Moderate and Severe Mental Retardation in Special Education School.
52-56
Electronic Edition (link) BibTeX
- Sumin Seo, Xiangzhe Cui, Bokjin Shin:
Effects of Collaborative Activities on Group Identity in Second Life.
57-61
Electronic Edition (link) BibTeX
- Jihyun Hwang, Hyungsung Park, Jiseon Cha, Bokjin Shin:
Effects of Object Building Activities in Second Life on Players' Spatial Reasoning.
62-69
Electronic Edition (link) BibTeX
- Karanya Sitdhisanguan, Nopporn Chotikakamthorn, Ajchara Dechaboon, Patcharaporn Out:
Evaluation the Efficacy of Computer - Based Training Using Tangible User Interface for Low-Function Children with Autism.
70-74
Electronic Edition (link) BibTeX
- Jiseon Cha, Youngkyun Baek, Yan Xu:
Exploring Learner's Variables Affecting Gaming Achievement in Digital Game-Based Learning.
75-82
Electronic Edition (link) BibTeX
- Sheng-Hui Hsu, Po-Han Wu, Tien-Chi Huang, Yu-Lin Jeng, Yueh-Min Huang:
From Traditional to Digital: Factors to Integrate Traditional Game-Based Learning into Digital Game-Based Learning Environment.
83-89
Electronic Edition (link) BibTeX
- Srinivasan Ramani, Venkatagiri Sirigiri, Nila Lohita Panigrahi, Shikha Sabharwal:
Games as Skins for Online Tests.
90-92
Electronic Edition (link) BibTeX
- Donna Russell, Molly Davies, Iris Totten:
GEOWORLDS: Utilizing Second Life to Develop Advanced Geosciences Knowledge.
93-97
Electronic Edition (link) BibTeX
- Sri Hastuti Kurniawan:
Intergenerational Learning through World of Warcraft.
98-102
Electronic Edition (link) BibTeX
- Prakash Persad, Jorrel Bisnath, Ruel Ellis:
Investigating the Use of a Robot with Tabla Education.
103-107
Electronic Edition (link) BibTeX
- Stine Liv Johansen, Helle Skovbjerg Karoff:
"It is so like Disco" - Dancing on the iTiles.
108-112
Electronic Edition (link) BibTeX
- Mercedes Rico, J. Enrique Agudo, Héctor Sánchez, Alejandro Curado:
Language Learning in the Palm of Your Hand.
113-115
Electronic Edition (link) BibTeX
- Eric Schweikardt, Mark D. Gross:
Learning about Complexity with Modular Robots.
116-123
Electronic Edition (link) BibTeX
- Zhi-Hong Chen, Tak-Wai Chan:
Learning by Substitutive Competition: Nurturing My-Pet for Game Competition Based on Open Learner Model.
124-131
Electronic Edition (link) BibTeX
- Iro Voulgari, Vassilis Komis:
Massively Multi-user Online Games: The Emergence of Effective Collaborative Activities for Learning.
132-134
Electronic Edition (link) BibTeX
- Michael D. Kickmeier-Rust, Cord Hockemeyer, Dietrich Albert, Thomas Augustin:
Micro Adaptive, Non-invasive Knowledge Assessment in Educational Games.
135-137
Electronic Edition (link) BibTeX
- Calvin C. Y. Liao, Zhi-Hong Chen, Tak-Wai Chan:
My-Mini-Pet: The Design of Pet-Nurturing Handheld Game.
138-140
Electronic Edition (link) BibTeX
- Janneke Verhaegh, Willem Fontijn, Aljosja Jacobs:
On the Benefits of Tangible Interfaces for Educational Games.
141-145
Electronic Edition (link) BibTeX
- Vance S. Martin:
Online Videogames in an Online History Class.
146-148
Electronic Edition (link) BibTeX
- Jacob Nielsen, Niels K. Barendsen, Carsten Jessen:
RoboMusicKids - Music Education with Robotic Building Blocks.
149-156
Electronic Edition (link) BibTeX
- Yu-Tzu Chiang, Chao-yang Cheng, Sunny S. J. Lin:
The Effects of Digital Games on Undergraduate Players' Flow Experiences and Affect.
157-159
Electronic Edition (link) BibTeX
- Masato Soga, Masafumi Miwa, Koji Matsui, Kazuki Takaseki, Kohe Tokoi, Hirokazu Taki:
The Learning Environment for Stars and Constellations in the Real World with Finger Pointing.
160-166
Electronic Edition (link) BibTeX
- Rikki Prince, Hugh C. Davis:
The Scope of Adaptive Digital Games for Education.
167-169
Electronic Edition (link) BibTeX
- Begoña Gros, José M. Garrido:
The Use of Videogames to Mediate Curricular Learning.
170-176
Electronic Edition (link) BibTeX
- Ilan Schifter:
ToddlePuff: An Interactive Tangible and Spatial Interface.
177-179
Electronic Edition (link) BibTeX
- Morris Siu Yung Jong, Alex W. C. Tse, Yuxia Zhou, Weiqin Chen, Fong-lok Lee, Jimmy Ho-Man Lee:
Using Posting Templates for Enhancing Students' Argumentative Elaborations in Learning Villages.
180-187
Electronic Edition (link) BibTeX
- Tom A. F. Anderson, Barry Lee Reynolds, Xiao-Ping Yeh, Guan-Zhen Huang:
Video Games in the English as a Foreign Language Classroom.
188-192
Electronic Edition (link) BibTeX
- Hyungsung Park, Bokjin Shin, Xiangzhe Cui, Jihyun Hwang:
What Will Happen to Virtual Field Trips? Beyond Classroom.
193-195
Electronic Edition (link) BibTeX
- Gwo-Dong Chen, Mu-Chun Su, Eric Hsiao-Kuang Wu, Wu-Yuin Hwang, Tzu-Chien Liu, Eric Zhi-Feng Liu, Siew-Rong Wu:
ROBOKID: Let Children Construct Their Own Emotional Kids - Learning by Construction.
199-200
Electronic Edition (link) BibTeX
- Gwo-Dong Chen, Chih-Wei Chang:
Using Humanoid Robots as Instructional Media in Elementary Language Education.
201-202
Electronic Edition (link) BibTeX
- Mu-Chun Su, De-Yuan Huang, Shih-Chieh Lin, Yi-Zeng Hsieh, Gwo-Dong Chen:
Application of a Learning-Companion Robot in Learning Environments.
203-204
Electronic Edition (link) BibTeX
- Eric Hsiao-Kuang Wu, Hubert Chi-Yu Wu, Yi-Kai Chiang, Yu-Che Hsieh, Jih-Cheng Chiu, Kuan-Ru Peng:
A Context Aware Interactive Robot Educational Platform.
205-206
Electronic Edition (link) BibTeX
- Wu-Yuin Hwang, Sheng-Yi Wu, Hung-Cheng Chen:
The Effect of MSN Robot on Learning Community and Achievement.
207-208
Electronic Edition (link) BibTeX
- Tzu-Chien Liu, Maiga Chang:
Human-Robot Interaction Research Issues of Educational Robots.
209-210
Electronic Edition (link) BibTeX
- Eric Zhi Feng Liu, Chan Hsin Kou, Ting Yin Cheng, Chun Hung Lin, Shan Shan Cheng:
Robotics Instruction Using Multimedia Instructional Material.
211-212
Electronic Edition (link) BibTeX
- Siew-Rong Wu:
Humor and Empathy: Developing Students' Empathy through Teaching Robots to Tell English Jokes.
213-214
Electronic Edition (link) BibTeX
- Jayfus T. Doswell:
Pedagogy Play: Virtual Instructors for Wearable Augmented Reality during Hands-On Learning and Play.
215-216
Electronic Edition (link) BibTeX
Copyright © Sat May 16 23:06:45 2009
by Michael Ley (ley@uni-trier.de)