2004 | ||
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4 | EE | Ian Wright: Strategies for solving the N-goal problem. Int. J. Intell. Games & Simulation 3(2): 106-118 (2004) |
2003 | ||
3 | EE | Ian Wright, James A. R. Marshall: The execution kernel of RC++: RETE*, a faster RETE with TREAT as a special case. Int. J. Intell. Games & Simulation 2(1): 36-48 (2003) |
2000 | ||
2 | Ian Wright, James A. R. Marshall: Egocentric AI Processing for Computer Entertainment: A Real-Time Process Manager for Games. GAME-ON 2000: 34- | |
1 | Ian Wright, James A. R. Marshall: RC++ A Rule Based Language for Game AI. GAME-ON 2000: 42- |
1 | James A. R. Marshall | [1] [2] [3] |