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Ian Wright

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2004
4EEIan Wright: Strategies for solving the N-goal problem. Int. J. Intell. Games & Simulation 3(2): 106-118 (2004)
2003
3EEIan Wright, James A. R. Marshall: The execution kernel of RC++: RETE*, a faster RETE with TREAT as a special case. Int. J. Intell. Games & Simulation 2(1): 36-48 (2003)
2000
2 Ian Wright, James A. R. Marshall: Egocentric AI Processing for Computer Entertainment: A Real-Time Process Manager for Games. GAME-ON 2000: 34-
1 Ian Wright, James A. R. Marshall: RC++ A Rule Based Language for Game AI. GAME-ON 2000: 42-

Coauthor Index

1James A. R. Marshall [1] [2] [3]

Copyright © Sun May 17 03:24:02 2009 by Michael Ley (ley@uni-trier.de)