2008 |
14 | EE | Diego Nehab,
Tim Weyrich,
Szymon Rusinkiewicz:
Dense 3D reconstruction from specularity consistency.
CVPR 2008 |
13 | EE | Benedict J. Brown,
Corey Toler-Franklin,
Diego Nehab,
Michael Burns,
David P. Dobkin,
Andreas Vlachopoulos,
Christos Doumas,
Szymon Rusinkiewicz,
Tim Weyrich:
A system for high-volume acquisition and matching of fresco fragments: reassembling Theran wall paintings.
ACM Trans. Graph. 27(3): (2008) |
12 | EE | Pitchaya Sitthi-amorn,
Jason Lawrence,
Lei Yang,
Pedro V. Sander,
Diego Nehab,
Jiahe Xi:
Automated reprojection-based pixel shader optimization.
ACM Trans. Graph. 27(5): 127 (2008) |
11 | EE | Diego Nehab,
Hugues Hoppe:
Random-access rendering of general vector graphics.
ACM Trans. Graph. 27(5): 135 (2008) |
10 | EE | Pedro V. Sander,
Diego Nehab,
Eden Chlamtac,
Hugues Hoppe:
Efficient traversal of mesh edges using adjacency primitives.
ACM Trans. Graph. 27(5): 144 (2008) |
2007 |
9 | EE | Diego F. Nehab,
Pedro V. Sander,
Jason Lawrence,
Natalya Tatarchuk,
John Isidoro:
Accelerating real-time shading with reverse reprojection caching.
Graphics Hardware 2007: 25-35 |
8 | EE | Pedro V. Sander,
Diego Nehab,
Joshua Barczak:
Fast triangle reordering for vertex locality and reduced overdraw.
ACM Trans. Graph. 26(3): 89 (2007) |
2006 |
7 | EE | Diego Nehab,
Joshua Barczak,
Pedro V. Sander:
Triangle order optimization for graphics hardware computation culling.
SI3D 2006: 207-211 |
2005 |
6 | EE | Diego Nehab,
Szymon Rusinkiewicz,
James Davis:
Improved Sub-pixel Stereo Correspondences through Symmetric Refinement.
ICCV 2005: 557-563 |
5 | EE | Diego Nehab,
Szymon Rusinkiewicz,
James Davis,
Ravi Ramamoorthi:
Efficiently combining positions and normals for precise 3D geometry.
ACM Trans. Graph. 24(3): 536-543 (2005) |
4 | EE | James Davis,
Diego Nehab,
Ravi Ramamoorthi,
Szymon Rusinkiewicz:
Spacetime Stereo: A Unifying Framework for Depth from Triangulation.
IEEE Trans. Pattern Anal. Mach. Intell. 27(2): 296-302 (2005) |
2004 |
3 | EE | Diego F. Nehab,
Marco Aurélio Cavalcanti Pacheco:
Schemata Theory for the real coding and arithmetical operators.
SAC 2004: 1006-1012 |
2002 |
2 | EE | Diego Nehab,
Luiz Velho:
Multiscale Moment-Based Painterly Rendering.
SIBGRAPI 2002: 244-251 |
2000 |
1 | EE | Diego Nehab,
Marcelo Gattass:
Ray Path Categorization.
SIBGRAPI 2000: 227-234 |