2009 |
12 | EE | Mitchel Resnick,
Mary Flanagan,
Caitlin Kelleher,
Matthew MacLaurin,
Yoshiki Ohshima,
Ken Perlin,
Robert Torres:
Growing up programming: democratizing the creation of dynamic, interactive media.
CHI Extended Abstracts 2009: 3293-3296 |
2007 |
11 | EE | Mary Flanagan,
Helen Nissenbaum:
A game design methodology to incorporate social activist themes.
CHI 2007: 181-190 |
2006 |
10 | EE | Mary Flanagan:
Making games for social change.
AI Soc. 20(4): 493-505 (2006) |
2005 |
9 | EE | Mary Flanagan,
Daniel C. Howe,
Helen Nissenbaum:
Values at play: design tradeoffs in socially-oriented game design.
CHI 2005: 751-760 |
8 | EE | Mary Flanagan:
"Cinderella Was A Hacker! and Other Notes from the Edge of Game Design".
DIGRA Conf. 2005 |
7 | EE | Mary Flanagan,
Helen Nissenbaum,
Daniel C. Howe:
New Design Methods for Activist Gaming.
DIGRA Conf. 2005 |
6 | EE | Ken Perlin,
Mary Flanagan,
Andrea Hollingshead:
The Rapunsel Project.
International Conference on Virtual Storytelling 2005: 251-259 |
2000 |
5 | | Christopher A. Egert,
Mary Flanagan,
Deborah Walters:
Extending IOS's Collaboration via Web-Enabled Whiteboards.
WebNet 2000: 158-161 |
4 | | Mary Flanagan:
Using Multimedia Courseware to Bring Together Theory and Practice.
WebNet 2000: 181-186 |
3 | | Mary Flanagan:
Interfacing Differently: Educating Girls in a Changing Digital Landscape.
WebNet 2000: 187-192 |
1999 |
2 | | Mary Flanagan:
Assessing the Success of Seminars on the Web.
WebNet 1999: 382-386 |
1997 |
1 | EE | Mary Flanagan:
MT Today: Emerging Roles, New Successes.
Machine Translation 12(1-2): 25-27 (1997) |