Game Studies
, Volume 5
Volume 5, Number 1, October 2005
Jesper Juul
:
Where the Action is.
Electronic Edition
(link)
BibTeX
John P. Davis
,
Keith Steury
,
Randy J. Pagulayan
:
A survey method for assessing perceptions of a game: The consumer playtest in game design.
Electronic Edition
(link)
BibTeX
Tony Manninen
,
Tomi Kujanpää
:
The Hunt for Collaborative War Gaming - CASE: Battlefield 1942.
Electronic Edition
(link)
BibTeX
Laura Ermi
,
Frans Mäyrä
:
Player-Centred Game Design: Experiences in Using Scenario Study to Inform Mobile Game Design.
Electronic Edition
(link)
BibTeX
Stefan Grünvogel
:
Formal Models and Game Design.
Electronic Edition
(link)
BibTeX
Craig A. Lindley
:
The Semiotics of Time Structure in Ludic Space As a Foundation for Analysis and Design.
Electronic Edition
(link)
BibTeX
Interview
Celia Pearce
:
A Conversation with Raph Koster.
Electronic Edition
(link)
BibTeX
Reviews
Chaim Gingold
:
What WarioWare can teach us about Game Design.
Electronic Edition
(link)
BibTeX
Timothy Burke
:
Can A Table Stand On One Leg? Critical and Ludological Thoughts on Star Wars: Galaxies.
Electronic Edition
(link)
BibTeX
Copyright ©
Sat May 16 23:59:30 2009 by
Michael Ley
(
ley@uni-trier.de
)