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Frank Glinka

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2008
7EEAlexander Ploss, Stefan Wichmann, Frank Glinka, Sergei Gorlatch: From a single- to multi-server online game: a Quake 3 case study using RTF. Advances in Computer Entertainment Technology 2008: 83-90
6EESergei Gorlatch, Frank Glinka, Alexander Ploss, Jens Müller-Iden, Radu Prodan, Vlad Nae, Thomas Fahringer: Enhancing Grids for Massively Multiplayer Online Computer Games. Euro-Par 2008: 466-477
5EEJustin Ferris, Mike Surridge, Frank Glinka: Securing Real-Time On-Line Interactive Applications in edutain@grid. Euro-Par Workshops 2008: 371-381
4EEAlexander Ploss, Frank Glinka, Sergei Gorlatch: A Case Study on Using RTF for Developing Multi-player Online Games. Euro-Par Workshops 2008: 390-400
3EEJustin Ferris, Mike Surridge, E. Rowland Watkins, Thomas Fahringer, Radu Prodan, Frank Glinka, Sergei Gorlatch, Christoph Anthes, Alexis Arragon, Christopher J. Rawlings, Arton Lipaj: Edutain@Grid: A Business Grid Infrastructure for Real-Time On-Line Interactive Applications. GECON 2008: 152-162
2 Sergei Gorlatch, Frank Glinka, Alexander Ploss, Allaithy Raed, Hamido Fujita: User-Oriented Software Development for Real-Time Online Applications. SoMeT 2008: 339-360
2007
1EEFrank Glinka, Alexander Ploss, Jens Müller-Iden, Sergei Gorlatch: RTF: a real-time framework for developing scalable multiplayer online games. NETGAMES 2007: 81-86

Coauthor Index

1Christoph Anthes [3]
2Alexis Arragon [3]
3Thomas Fahringer [3] [6]
4Justin Ferris [3] [5]
5Hamido Fujita [2]
6Sergei Gorlatch [1] [2] [3] [4] [6] [7]
7Arton Lipaj [3]
8Jens Müller-Iden [1] [6]
9Vlad Nae [6]
10Alexander Ploss [1] [2] [4] [6] [7]
11Radu Prodan [3] [6]
12Allaithy Raed [2]
13Christopher J. Rawlings [3]
14Mike Surridge [3] [5]
15E. Rowland Watkins [3]
16Stefan Wichmann [7]

Copyright © Sun May 17 03:24:02 2009 by Michael Ley (ley@uni-trier.de)