2008 |
7 | EE | Alexander Ploss,
Stefan Wichmann,
Frank Glinka,
Sergei Gorlatch:
From a single- to multi-server online game: a Quake 3 case study using RTF.
Advances in Computer Entertainment Technology 2008: 83-90 |
6 | EE | Sergei Gorlatch,
Frank Glinka,
Alexander Ploss,
Jens Müller-Iden,
Radu Prodan,
Vlad Nae,
Thomas Fahringer:
Enhancing Grids for Massively Multiplayer Online Computer Games.
Euro-Par 2008: 466-477 |
5 | EE | Justin Ferris,
Mike Surridge,
Frank Glinka:
Securing Real-Time On-Line Interactive Applications in edutain@grid.
Euro-Par Workshops 2008: 371-381 |
4 | EE | Alexander Ploss,
Frank Glinka,
Sergei Gorlatch:
A Case Study on Using RTF for Developing Multi-player Online Games.
Euro-Par Workshops 2008: 390-400 |
3 | EE | Justin Ferris,
Mike Surridge,
E. Rowland Watkins,
Thomas Fahringer,
Radu Prodan,
Frank Glinka,
Sergei Gorlatch,
Christoph Anthes,
Alexis Arragon,
Christopher J. Rawlings,
Arton Lipaj:
Edutain@Grid: A Business Grid Infrastructure for Real-Time On-Line Interactive Applications.
GECON 2008: 152-162 |
2 | | Sergei Gorlatch,
Frank Glinka,
Alexander Ploss,
Allaithy Raed,
Hamido Fujita:
User-Oriented Software Development for Real-Time Online Applications.
SoMeT 2008: 339-360 |
2007 |
1 | EE | Frank Glinka,
Alexander Ploss,
Jens Müller-Iden,
Sergei Gorlatch:
RTF: a real-time framework for developing scalable multiplayer online games.
NETGAMES 2007: 81-86 |