2007 |
4 | EE | Todd J. Kosloff,
Brian A. Barsky:
An Algorithm for Rendering Generalized Depth of Field Effects Based on Simulated Heat Diffusion.
ICCSA (3) 2007: 1124-1140 |
2006 |
3 | EE | Adrian Sfarti,
Brian A. Barsky,
Todd J. Kosloff,
Egon C. Pasztor,
Alex Kozlowski,
Eric Roman,
Alex Perelman:
Extensions for 3D Graphics Rendering Engine Used for Direct Tessellation of Spline Surfaces.
International Conference on Computational Science (2) 2006: 215-222 |
2005 |
2 | EE | Adrian Sfarti,
Brian A. Barsky,
Todd J. Kosloff,
Egon C. Pasztor,
Alex Kozlowski,
Eric Roman,
Alex Perelman:
New 3D Graphics Rendering Engine Architecture for Direct Tessellation of Spline Surfaces.
International Conference on Computational Science (2) 2005: 224-231 |
2004 |
1 | EE | Brian A. Barsky,
Todd J. Kosloff,
Steven D. Upstill:
An opponent process approach to modeling the blue shift of the human color vision system.
APGV 2004: 163 |