| 2008 |
| 13 | EE | Benjamin Chihak,
Sabarish Babu,
Timofey Grechkin,
Christine Ziemer,
James F. Cremer,
Joseph K. Kearney,
Jodie M. Plumert:
How do bicyclists intercept moving gaps in a virtual environment?
APGV 2008: 188 |
| 2006 |
| 12 | EE | Christine Ziemer,
Jodie M. Plumert,
James F. Cremer,
Joseph K. Kearney:
Making distance judgments in real and virtual environments: does order make a difference?
APGV 2006: 153 |
| 11 | EE | Juw Won Park,
James F. Cremer,
Alberto Maria Segre:
Visual exploration of genetic likelihood space.
SAC 2006: 1335-1340 |
| 2005 |
| 10 | EE | Jodie M. Plumert,
Joseph K. Kearney,
James F. Cremer,
Kara Recker:
Distance perception in real and virtual environments.
TAP 2(3): 216-233 (2005) |
| 2004 |
| 9 | EE | Jodie M. Plumert,
Joseph K. Kearney,
James F. Cremer:
Distance perception in real and virtual environments.
APGV 2004: 27-34 |
| 8 | | Hongling Wang,
Joseph K. Kearney,
James F. Cremer,
Peter Willemsen:
Steering Autonomous Driving Agents Through Intersections in Virtual Urban Environments.
MSV/AMCS 2004: 10-16 |
| 2002 |
| 7 | EE | Yefei He,
James F. Cremer,
Yiannis E. Papelis:
Real-Time Extendible-Resolution Display of On-line Dynamic Terrain.
Graphics Interface 2002: 151-160 |
| 2000 |
| 6 | | Min-Hyung Choi,
James F. Cremer:
Geometrically-Aware Interactive Object Manipulation.
Comput. Graph. Forum 19(1): 65-76 (2000) |
| 1999 |
| 5 | | Min-Hyung Choi,
James F. Cremer:
Geometric Awareness for Interactive Object Manipulation.
Graphics Interface 1999: 9-17 |
| 4 | | Min-Hyung Choi,
James F. Cremer:
Interactive Manipulation of Articulated Objects with Geometry Awareness.
ICRA 1999: 592- |
| 1996 |
| 3 | EE | James F. Cremer,
Joseph K. Kearney,
Hyeong-Seok Ko:
Simulation and scenario support for virtual environments.
Computers & Graphics 20(2): 199-206 (1996) |
| 2 | | Hyeong-Seok Ko,
James F. Cremer:
VRLOCO: Real-Time Human Locomotion from Positional Input Streams.
Presence 5(4): 367-380 (1996) |
| 1995 |
| 1 | EE | James F. Cremer,
Joseph K. Kearney,
Yiannis E. Papelis:
HCSM: A Framework for Behavior and Scenario in Virtual Environments.
ACM Trans. Model. Comput. Simul. 5(3): 242-267 (1995) |