2005 |
4 | EE | Chang-Young Han,
Yeon-Ho Im,
Lee-Sup Kim:
Geometry engine architecture with early backface culling hardware.
Computers & Graphics 29(3): 415-425 (2005) |
3 | EE | Yeon-Ho Im,
Chang-Young Han,
Lee-Sup Kim:
A Method to Generate Soft Shadows Using a Layered Depth Image and Warping.
IEEE Trans. Vis. Comput. Graph. 11(3): 265-272 (2005) |
2003 |
2 | EE | Inho Lee,
Joung-Youn Kim,
Yeon-Ho Im,
Yunseok Choi,
Hyunchul Shin,
Chang-Young Han,
Donghyun Kim,
Hyoungjoon Park,
Young-Il Seo,
Kyusik Chung,
Chang-Hyo Yu,
Kanghyup Chun,
Lee-Sup Kim:
A hardware-like high-level language based environment for 3D graphics architecture exploration.
ISCAS (2) 2003: 512-515 |
2000 |
1 | EE | Sang-Joon Nam,
Jun-Hee Lee,
Byoung-Woon Kim,
Yeon-Ho Im,
Young-Su Kwon,
Kyong-Gu Kang,
Chong-Min Kyung:
Fast development of source-level debugging system using hardware emulation (short paper).
ASP-DAC 2000: 401-404 |