2007 |
7 | EE | Jae-Sung Yoon,
Chang-Hyo Yu,
Donghyun Kim,
Lee-Sup Kim:
Triangle-Level Depth Filter Method for Bandwidth Reduction in 3D Graphics Hardware.
ISCAS 2007: 765-768 |
2006 |
6 | EE | Seunghyun Cho,
Chang-Hyo Yu,
Lee-Sup Kim:
An efficient texture cache for programmable vertex shaders.
ISCAS 2006 |
5 | EE | Kyusik Chung,
Chang-Hyo Yu,
Lee-Sup Kim:
Vertex cache of programmable geometry processor for mobile multimedia application.
ISCAS 2006 |
2005 |
4 | EE | Chang-Hyo Yu,
Donghyun Kim,
Lee-Sup Kim:
A 33.2M vertices/sec programmable geometry engine for multimedia embedded systems.
ISCAS (5) 2005: 4574-4577 |
2004 |
3 | | Chang-Hyo Yu,
Lee-Sup Kim:
An adaptive spatial filter for early depth test.
ISCAS (2) 2004: 137-140 |
2003 |
2 | EE | Inho Lee,
Joung-Youn Kim,
Yeon-Ho Im,
Yunseok Choi,
Hyunchul Shin,
Chang-Young Han,
Donghyun Kim,
Hyoungjoon Park,
Young-Il Seo,
Kyusik Chung,
Chang-Hyo Yu,
Kanghyup Chun,
Lee-Sup Kim:
A hardware-like high-level language based environment for 3D graphics architecture exploration.
ISCAS (2) 2003: 512-515 |
1 | EE | Chang-Hyo Yu,
Lee-Sup Kim:
A hierarchical depth buffer for minimizing memory bandwidth in 3D rendering engine: Depth Filter.
ISCAS (2) 2003: 724-727 |