2007 |
14 | EE | Hong Cheng,
Xifeng Yan,
Jiawei Han,
Chih-Wei Hsu:
Discriminative Frequent Pattern Analysis for Effective Classification.
ICDE 2007: 716-725 |
13 | EE | Chih-Wei Hsu,
Benjamin W. Wah,
Ruoyun Huang,
Yixin Chen:
Constraint Partitioning for Solving Planning Problems with Trajectory Constraints and Goal Preferences.
IJCAI 2007: 1924-1929 |
12 | EE | Chih-Wei Hsu,
Yixin Chen,
Benjamin W. Wah:
Subgoal Ordering and Granularity Control for Incremental Planning.
International Journal on Artificial Intelligence Tools 16(4): 707-723 (2007) |
2006 |
11 | EE | Yixin Chen,
Benjamin W. Wah,
Chih-Wei Hsu:
Temporal Planning using Subgoal Partitioning and Resolution in SGPlan.
J. Artif. Intell. Res. (JAIR) 26: 323-369 (2006) |
10 | EE | Yung-Chi Chang,
Wei-Min Chao,
Chih-Wei Hsu,
Liang-Gee Chen:
Platform-Based MPEG-4 SOC Design for Video Communications.
VLSI Signal Processing 42(1): 7-19 (2006) |
9 | EE | Yung-Chi Chang,
Chih-Wei Hsu,
Wei-Min Chao,
Liang-Gee Chen:
Interactive Content-aware Video Streaming System with Fine Granularity Scalability.
VLSI Signal Processing 44(1-2): 117-134 (2006) |
2005 |
8 | EE | Chih-Wei Hsu,
Yixin Chen:
Subgoal Ordering and Granularity Control for Incremental Planning.
ICTAI 2005: 507-514 |
2004 |
7 | EE | Yung-Chi Chang,
Chih-Wei Hsu,
Liang-Gee Chen:
MPEG-4 FGS Encoder Design for an Interactive Content-aware MPEG-4 Video Streaming SOC.
IWSOC 2004: 172-175 |
2003 |
6 | | Wei-Min Chao,
Yung-Chi Chang,
Chih-Wei Hsu,
Liang-Gee Chen:
Platform architecture design for MEG-4 video coding.
ICIP (3) 2003: 93-96 |
5 | EE | Chih-Wei Hsu,
Yung-Chi Chang,
Wei-Min Chao,
Liang-Gee Chen:
Hardware-oriented optimization and block-level architecture design for MPEG-4 FGS encoder.
ISCAS (2) 2003: 784-787 |
4 | EE | Wei-Min Chao,
Tung-Chien Chen,
Yung-Chi Chang,
Chih-Wei Hsu,
Liang-Gee Chen:
Computationally controllable integer, half, and quarter-pel motion estimator for MPEG-4 Advanced Simple Profile.
ISCAS (2) 2003: 788-791 |
2002 |
3 | | Shao-Yi Chien,
Ching-Yeh Chen,
Wei-Min Chao,
Chih-Wei Hsu,
Yu-Wen Huang,
Liang-Gee Chen:
A fast and high subjective quality sprite generation algorithm with frame skipping and multiple sprites techniques.
ICIP (1) 2002: 193-196 |
2 | | Chih-Wei Hsu,
Chih-Jen Lin:
A Simple Decomposition Method for Support Vector Machines.
Machine Learning 46(1-3): 291-314 (2002) |
2001 |
1 | EE | Der-Lor Way,
Chih-Wei Hsu,
Hsin-Yi Chiu,
Zen-Chung Shih:
Computer-Generated Chinese Painting for Landscapes and Portraits.
WSCG 2001: 387-394 |