2003 |
7 | | Matthieu Cunzi,
Joëlle Thollot,
Sylvain Paris,
Gilles Debunne,
Jean-Dominique Gascuel,
Frédo Durand:
Dynamic Canvas for Non-Photorealistic Walkthroughs.
Graphics Interface 2003: 121-130 |
6 | | Xavier Décoret,
Gilles Debunne,
François X. Sillion:
Erosion Based Visibility Preprocessing.
Rendering Techniques 2003: 281-288 |
2001 |
5 | EE | Gilles Debunne,
Mathieu Desbrun,
Marie-Paule Cani,
Alan H. Barr:
Dynamic real-time deformations using space & time adaptive sampling.
SIGGRAPH 2001: 31-36 |
4 | | Mark Meyer,
Gilles Debunne,
Mathieu Desbrun,
Alan H. Barr:
Interactive animation of cloth-like objects in virtual reality.
Journal of Visualization and Computer Animation 12(1): 1-12 (2001) |
2000 |
3 | EE | Gilles Debunne,
Mathieu Desbrun,
Marie-Paule Cani,
Alan H. Barr:
Adaptive Simulation of Soft Bodies in Real-Time.
CA 2000: 15-20 |
1999 |
2 | | Franck Multon,
Laure France,
Marie-Paule Cani,
Gilles Debunne:
Computer animation of human walking: a survey.
Journal of Visualization and Computer Animation 10(1): 39-54 (1999) |
1998 |
1 | EE | Richard I. Hartley,
Gilles Debunne:
Dualizing Scene Reconstruction Algorithms.
SMILE 1998: 14-31 |