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2006 | ||
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5 | EE | Tony Manninen, Laura Vallius, Tomi Kujanpää: Plot Clusters - Intertwined and Re-playable Storyline Components in a Multiplayer RPG. TIDSE 2006: 265-276 |
4 | EE | Laura Vallius, Tomi Kujanpää, Tony Manninen: Experiencing Narrative Elements Through Social Communication in Computer Based Role-Playing Game - CASE: Castle of Oulu 1651. TIDSE 2006: 289-299 |
2005 | ||
3 | EE | Tomi Kujanpää, Tony Manninen: Visual vs. Functional Design of 3D Models for Games. DIGRA Conf. 2005 |
2 | EE | Tony Manninen, Tomi Kujanpää: The Hunt for Collaborative War Gaming - CASE: Battlefield 1942. Game Studies 5(1): (2005) |
2003 | ||
1 | EE | Tomi Kujanpää, Tony Manninen: Supporting visual elements of non-verbal communication in computer game avatars. DIGRA Conf. 2003 |
1 | Tony Manninen | [1] [2] [3] [4] [5] |
2 | Laura Vallius | [4] [5] |