2008 |
22 | | Theodor G. Wyeld,
Sarah Kenderdine,
Michael Docherty:
Virtual Systems and Multimedia, 13th International Conference, VSMM 2007, Brisbane, Australia, September 23-26, 2007, Revised Selected Papers
Springer 2008 |
21 | EE | Ekaterina Prasolova-Førland,
Theodor G. Wyeld,
Anders E. Lindås:
Developing Virtual Heritage Application with 3D Collaborative Virtual Environments and Mobile Devices in a Multi-cultural Team: Experiences and Challenges.
ICONS 2008: 108-113 |
20 | EE | Theodor G. Wyeld:
Encoded Cultural Heritage Knowledge in Australian Aboriginal Traditional Representation of Country.
IV 2008: 439-446 |
2007 |
19 | EE | Theodor G. Wyeld,
Ekaterina Prasolova-Førland,
Teng-Wen Chang:
3D Remote Design Collaboration: A Pedagogical Case Study of the Cross-Cultural Issues Raised.
CSCWD 2007: 220-225 |
18 | EE | Onn Azraai Puade,
Theodor G. Wyeld:
Visualising Collaboration: Qualitative Analysis of an Email Visualisation Case Study.
IV 2007: 163-167 |
17 | EE | Theodor G. Wyeld:
Visualising Australian Indigenous Knowledge Practices Using The Game Engine.
IV 2007: 395-396 |
16 | EE | Theodor G. Wyeld,
Malcolm Pumpa:
Narratological Constructs in the Gestalt of the 3D Game environment: Aboriginal Knowledge and its Connection to the Data Landscape Metaphor.
IV 2007: 397-401 |
15 | EE | Theodor G. Wyeld:
A Non-Expert Organised Visual Database: a Case Study in Using the Amazon Metric to Search Images.
IV 2007: 431-435 |
14 | EE | Ekaterina Prasolova-Førland,
Theodor G. Wyeld,
Teng-Wen Chang:
Constructing a Virtual Tower of Babel: A Case Study in Cross-Cultural Collaboration Across Three Continents.
VSMM 2007: 143-153 |
13 | EE | Theodor G. Wyeld,
Patrick Crogan,
Brett Leavy:
A Conversation on the Efficacies of the Game Engine to Address Notions of Sacred Space: The Digital Songlines Project and Transgressions of Sacredness.
VSMM 2007: 24-34 |
2006 |
12 | EE | Theodor G. Wyeld,
Ekaterina Prasolova-Førland,
Teng-Wen Chang:
Virtually Collaborating Across Cultures: A Case Study of an Online Theatrical Performance in a 3DCVE Spanning Three Continents.
ICALT 2006: 1076-1078 |
11 | EE | Onn Azraai Puade,
Theodor G. Wyeld:
A Qualitative Assessment of Communicating Spatial Concepts in Virtual and Physical Environments via a Text-Based Medium.
ICALT 2006: 81-83 |
10 | EE | Malcolm Pumpa,
Theodor G. Wyeld,
Barbara Adkins:
Performing Traditional Knowledge using a Game Engine: Communicating and Sharing Australian Aboriginal Knowledge Practices.
ICALT 2006: 810-814 |
9 | EE | Onn Azraai Puade,
Theodor G. Wyeld:
Visualising Collaboration via Email: Finding the Key Players.
IV 2006: 124-129 |
8 | EE | Malcolm Pumpa,
Theodor G. Wyeld:
Database and Narratological Representation of Australian Aboriginal Knowledge as Information Visualisation using a Game Engine.
IV 2006: 237-244 |
7 | EE | Theodor G. Wyeld,
Robert M. Colomb:
Using the Amazon Metric to Construct an Image Database based on what people do, not what they say.
IV 2006: 74-79 |
6 | EE | Craig Gibbons,
Theodor G. Wyeld,
Brett Leavy,
James Hills:
Creating an Authentic Aural Experience in the Digital Songlines Game Engine: Part of a Contextualised Cultural Heritage Knowledge Toolkit.
VSMM 2006: 530-535 |
2005 |
5 | EE | Theodor G. Wyeld:
Role play in 3D virtual environments: a pedagogic case study.
CHINZ 2005: 61-66 |
4 | EE | Theodor G. Wyeld:
The Pedagogical Benefits of Stepping Outside the Perspective Paradigm: Challenging the Ubiquity of Western Visual Culture.
ICALT 2005: 1047-1051 |
3 | EE | Theodor G. Wyeld:
The Pedagogical Benefits of Remote Design Collaboration in a 3D Virtual Environment: A Case Study.
ICALT 2005: 824-826 |
2 | EE | Theodor G. Wyeld:
3D Information Visualisation: A Historical Perspective.
IV 2005: 593-598 |
1 | EE | Desmond Schmidt,
Theodor G. Wyeld:
A novel user interface for online literary documents.
OZCHI 2005 |