| 2009 |
| 23 | EE | Junko Ichino,
Tomohiro Makita,
Shun'ichi Tano,
Tomonori Hashiyama:
Support for seamless linkage between less-detailed and more-detailed representations for comic design.
CHI Extended Abstracts 2009: 3979-3984 |
| 2007 |
| 22 | EE | Wataru Okamoto,
Shun'ichi Tano,
Atsushi Inoue,
Ryosuke Fujioka:
Inference results for fuzzy quantified natural language propositions qualified by false.
SMC 2007: 871-876 |
| 21 | EE | Wataru Okamoto,
Shun'ichi Tano,
Toshiharu Iwatani,
Atsushi Inoue:
An Inference Method for Fuzzy Quantified Natural Language Propositions Based on New Interpretation of Truth Qualification.
JACIII 11(1): 71-78 (2007) |
| 20 | EE | Wataru Okamoto,
Shun'ichi Tano,
Atsushi Inoue,
Ryosuke Fujioka:
A Generalized Inference Method for Fuzzy Quantified and Truth-Qualified Natural Language Propositions.
JACIII 11(5): 502-510 (2007) |
| 2006 |
| 19 | EE | Muhd Dzulkhiflee Hamzah,
Shun'ichi Tano,
Mitsuru Iwata,
Tomonori Hashiyama:
Effectiveness of annotating by hand for non-alphabetical languages.
CHI 2006: 841-850 |
| 18 | EE | Shun'ichi Tano,
Masaru Ogawa,
Mitsuru Iwata,
Tomonori Hashiyama:
New findings on pupil response in gazing to flashed divided displays.
CHI Extended Abstracts 2006: 1403-1408 |
| 17 | EE | Shun'ichi Tano,
Tatsuhiro Takayama,
Mitsuru Iwata,
Tomonori Hashiyama:
Wearable Computer for Ubiquitous Informal Communication.
ICDCS Workshops 2006: 67 |
| 16 | EE | Shun'ichi Tano,
Tatsuhiro Takayama,
Mitsuru Iwata,
Tomonori Hashiyama:
Multimedia Informal Communication by Wearable Computer based on Real-World Context and Graffiti.
ICME 2006: 649-652 |
| 15 | EE | Mitsuru Iwata,
Shun'ichi Tano,
Yuka Fujie,
Tomonori Hashiyama:
Implementation and Evaluation of Programming Environment using Real Objects for Children.
IV 2006: 817-822 |
| 2005 |
| 14 | EE | Yukari Yamauchi,
Shun'ichi Tano:
Analysis of Symbol Generation and Integration in a Unified Model Based on a Neural Network.
JACIII 9(3): 297-303 (2005) |
| 2004 |
| 13 | EE | Shun'ichi Tano,
Yoichiro Komatsu,
Mitsuru Iwata:
Extended Godzilla: Free-Form 3D-Object Design by Sketching and Modifying Seven Primitives at Single 2D-3D Seamless Display.
APCHI 2004: 471-480 |
| 12 | EE | Shun'ichi Tano,
Toshiko Matsumoto,
Mitsuru Iwata:
Quantitative Analysis of Human Behavior and Implied User Interface in 3D Sketching.
APCHI 2004: 481-490 |
| 2003 |
| 11 | EE | Shun'ichi Tano:
Design concept to promote both reflective and experimental cognition for creative design work.
CHI Extended Abstracts 2003: 1014-1015 |
| 10 | | Shun'ichi Tano,
T. Kodera,
T. Nakashima,
I. Kawano,
K. Nakanishi,
G. Hamagishi,
M. Inoue,
A. Watanabe,
T. Okamoto,
K. Kawagoe,
K. Kaneko,
T. Hotta,
M. Tatsuoka:
Godzilla: Seamless 2D and 3D Sketch Environment for Reflective and Creative Design Work.
INTERACT 2003 |
| 2001 |
| 9 | EE | Shun'ichi Tano,
Tomoaki Watahiki:
User Interface with Seamless Cooperation of Multi-dimensional Media and Application to Design Work.
ICME 2001 |
| 8 | EE | Junko Ichino,
Shun'ichi Tano:
User interface providing support for creating artistic patterns.
Systems and Computers in Japan 32(11): 20-37 (2001) |
| 2000 |
| 7 | EE | Shun'ichi Tano:
Deep Fusion of Computational and Symbolic Intelligent Processing by Symbol Emergence.
JACIII 4(6): 443-449 (2000) |
| 1999 |
| 6 | | Shun'ichi Tano,
Mitsuru Tsukiyama:
User Adaptation of the Pen-based User Interface by Reinforcement Learning.
HCI (1) 1999: 233-237 |
| 1997 |
| 5 | | Shun'ichi Tano:
Deep Fusion of Symbolic and Computational Processing for Next Generation User Interface.
Fuzzy Logic in Artificial Intelligence (IJCAI Workshop) 1997: 117-132 |
| 4 | | Shun'ichi Tano,
Yasuharu Namba,
H. Sakao,
T. Tomita,
H. Aoshima:
Design Concept Based on Real-Virtual-Intelligent User Interface and its Software Architecture.
HCI (2) 1997: 901-904 |
| 1994 |
| 3 | | Toshiharu Iwatani,
Shun'ichi Tano,
Atsushi Inoue,
Wataru Okamoto:
Fuzzy Analogy Based Reasoning and Classification of Fuzzy Analogies.
AII/ALT 1994: 137-148 |
| 2 | | Shun'ichi Tano,
Wataru Okamoto,
Toshiharu Iwatani,
Atsushi Inoue,
Ryosuke Fujioka:
Three-layered Fuzzy Inference and Self-wondering Mechanism as Natural Language Processing Engine of FLINS.
ICTAI 1994: 212-218 |
| 1993 |
| 1 | | Shun'ichi Tano,
Wataru Okamoto,
Toshiharu Iwatani:
New Design Concepts for the FLINS-Fuzzy Lingual System: Text-based and Fuzzy-centered Architectures.
ISMIS 1993: 285-294 |