2005 |
23 | EE | Robert W. Lindeman,
John L. Sibert,
Erick Mendez-Mendez,
Sachin Patil,
Daniel Phifer:
Effectiveness of directional vibrotactile cuing on a building-clearing task.
CHI 2005: 271-280 |
2004 |
22 | EE | Robert W. Lindeman,
John L. Sibert,
Corinna E. Lathan,
Jack Maxwell Vice:
The Design and Deployment of a Wearable Vibrotactile Feedback System.
ISWC 2004: 56-59 |
21 | EE | Sonja Gievska,
John L. Sibert:
A Framework for Context-Sensitive Coordination of Human Interruptions in Human-Computer Interaction.
User Interfaces for All 2004: 418-425 |
20 | EE | Robert W. Lindeman,
Robert Page,
Yasuyuki Yanagida,
John L. Sibert:
Towards full-body haptic feedback: the design and deployment of a spatialized vibrotactile feedback system.
VRST 2004: 146-149 |
2003 |
19 | | Robert W. Lindeman,
Yasuyuki Yanagida,
John L. Sibert,
Robert A. Lavine:
Effective Vibrotactile Cueing in a Visual Search Task.
INTERACT 2003 |
2002 |
18 | EE | Robert W. Lindeman,
James N. Templeman,
John L. Sibert,
Justin R. Cutler:
Handling of Virtual Contact in Immersive Virtual Environments: Beyond Visuals.
Virtual Reality 6(3): 130-139 (2002) |
2001 |
17 | EE | Robert W. Lindeman,
John L. Sibert,
James N. Templeman:
The Effect of 3D Widget Representation and Simulated Surface Constraints on Interaction in Virtual Environments.
VR 2001: 141-148 |
2000 |
16 | EE | John L. Sibert,
Mehmet Gokturk,
Robert A. Lavine:
The reading assistant: eye gaze triggered auditory prompting for reading remediation.
UIST 2000: 101-107 |
1999 |
15 | EE | Robert W. Lindeman,
John L. Sibert,
James K. Hahn:
Towards Usable VR: An Empirical Study of User Interfaces for Immersive Virtual Environments.
CHI 1999: 64-71 |
14 | EE | Robert W. Lindeman,
John L. Sibert,
James K. Hahn:
Hand-Held Windows: Towards Effective 2D Interaction in Immersive Virtual Environments.
VR 1999: 205-212 |
1998 |
13 | EE | Dennis W. Rowe,
John L. Sibert,
Don Irwin:
Hear Rate Variability: Indicator of User State as an Aid to Human-Computer Interaction.
CHI 1998: 480-487 |
12 | EE | Randall M. Rohrer,
John L. Sibert,
David S. Ebert:
The Shape of Shakespeare: Visualizing Text using Implicit Surfaces.
INFOVIS 1998: 121-129 |
1997 |
11 | EE | John L. Sibert,
Mehmet Gokturk:
A Finger-Mounted, Direct Pointing Device for Mobile Computing.
ACM Symposium on User Interface Software and Technology 1997: 41-42 |
10 | | Manuel A. Pérez-Quiñones,
John L. Sibert:
Modular Dialogue Units: A Software Architecture for Programming Human-Computer Dialogues.
HCI (2) 1997: 355-358 |
1996 |
9 | EE | Rudolph P. Darken,
John L. Sibert:
Wayfinding Strategies and Behaviors in Large Virtual Worlds.
CHI 1996: 142-149 |
8 | EE | Manuel A. Pérez-Quiñones,
John L. Sibert:
A Collaborative Model of Feedback in Human-Computer Interaction.
CHI 1996: 316-323 |
1993 |
7 | EE | Rudolph P. Darken,
John L. Sibert:
A Toolset for Navigation in Virtual Environments.
ACM Symposium on User Interface Software and Technology 1993: 157-165 |
6 | EE | Manuel A. Pérez,
John L. Sibert:
Focus in graphical user interfaces.
IUI 1993: 255-257 |
1990 |
5 | EE | Teresa W. Bleser,
John L. Sibert:
Toto: a tool for selecting interaction techniques.
UIST 1990: 135-142 |
4 | EE | Hafedh Mili,
John L. Sibert,
Yoav Intrator:
An object-oriented model based on relations.
Journal of Systems and Software 12(2): 139-155 (1990) |
1989 |
3 | | William D. Hurley,
John L. Sibert:
Modeling User Interface-Application Interactions.
IEEE Software 6(1): 71-77 (1989) |
1988 |
2 | EE | Teresa W. Bleser,
John L. Sibert,
J. Patrick McGee:
Charcoal sketching: returning control to the artist.
ACM Trans. Graph. 7(1): 76-81 (1988) |
1986 |
1 | EE | John L. Sibert,
William D. Hurley,
Teresa W. Bleser:
An object-oriented user interface management system.
SIGGRAPH 1986: 259-268 |