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2006 | ||
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5 | EE | Tae-Young Kim, Kyoung-Su Oh: Design of a Programmable Vertex Processing Unit for Mobile Platforms. EUC Workshops 2006: 805-814 |
4 | EE | Tae-Young Kim, Kyoung-Su Oh, Byeong-Seok Shin, Cheol-Su Lim: Programmable Vertex Processing Unit for Mobile Game Development. ICEC 2006: 187-192 |
2005 | ||
3 | EE | Kyoung-Su Oh, Byeong-Seok Shin: An Efficient Method for Dynamic Shadow Texture Generation. IEICE Transactions 88-D(3): 671-674 (2005) |
2004 | ||
2 | EE | Kyoung-Su Oh, Keechul Jung: GPU implementation of neural networks. Pattern Recognition 37(6): 1311-1314 (2004) |
2001 | ||
1 | Kyoung-Su Oh, Byeong-Seok Shin, Yeong-Gil Shin: Mobility culling: an efficient rendering algorithm using temporal coherence. Journal of Visualization and Computer Animation 12(3): 159-166 (2001) |
1 | Keechul Jung | [2] |
2 | Tae-Young Kim | [4] [5] |
3 | Cheol-Su Lim | [4] |
4 | Byeong-Seok Shin | [1] [3] [4] |
5 | Yeong-Gil Shin | [1] |