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2008 | ||
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4 | EE | Christopher Dyken, Martin Reimers, Johan Seland: Real-Time GPU Silhouette Refinement using Adaptively Blended Bézier Patches. Comput. Graph. Forum 27(1): 1-12 (2008) |
3 | EE | Martin Reimers, Johan Seland: Ray Casting Algebraic Surfaces using the Frustum Form. Comput. Graph. Forum 27(2): 361-370 (2008) |
2005 | ||
2 | EE | Michael S. Floater, Géza Kós, Martin Reimers: Mean value coordinates in 3D. Computer Aided Geometric Design 22(7): 623-631 (2005) |
2001 | ||
1 | EE | Michael S. Floater, Martin Reimers: Meshless parameterization and surface reconstruction. Computer Aided Geometric Design 18(2): 77-92 (2001) |
1 | Christopher Dyken | [4] |
2 | Michael S. Floater | [1] [2] |
3 | Géza Kós | [2] |
4 | Johan Seland | [3] [4] |