2006 |
13 | EE | Kyle Hegeman,
Nathan A. Carr,
Gavin S. P. Miller:
Particle-Based Fluid Simulation on the GPU.
International Conference on Computational Science (4) 2006: 228-235 |
1999 |
12 | EE | Matthew J. P. Regan,
Gavin S. P. Miller,
Steven M. Rubin,
Chris Kogelnik:
A Real-Time Low-Latency Hardware Light-Field Renderer.
SIGGRAPH 1999: 287-290 |
11 | | Gavin S. P. Miller,
Sally Grisedale,
Kenneth T. Anderson:
3Desque: interface elements for a 3D graphical user interface.
Journal of Visualization and Computer Animation 10(2): 109-119 (1999) |
1998 |
10 | | Gavin S. P. Miller,
Marc Mondesir:
Rendering Hyper-Sprites in Real Time.
Rendering Techniques 1998: 193-198 |
9 | | Gavin S. P. Miller,
Steven M. Rubin,
Dulce B. Ponceleon:
Lazy Decompression of Surface Light Fields for Precomputed Global Illumination.
Rendering Techniques 1998: 281-292 |
1994 |
8 | EE | Peter Litwinowicz,
Gavin S. P. Miller:
Efficient techniques for interactive texture placement.
SIGGRAPH 1994: 119-122 |
7 | EE | Gavin S. P. Miller:
Efficient algorithms for local and global accessibility shading.
SIGGRAPH 1994: 319-326 |
1993 |
6 | EE | Ned Greene,
Michael Kass,
Gavin S. P. Miller:
Hierarchical Z-buffer visibility.
SIGGRAPH 1993: 231-238 |
1991 |
5 | EE | Shenchang Eric Chen,
Holly E. Rushmeier,
Gavin S. P. Miller,
Douglass Turner:
A progressive multi-pass method for global illumination.
SIGGRAPH 1991: 165-174 |
1990 |
4 | EE | Michael Kass,
Gavin S. P. Miller:
Rapid, stable fluid dynamics for computer graphics.
SIGGRAPH 1990: 49-57 |
1989 |
3 | EE | Gavin S. P. Miller,
Andrew Pearce:
Globular dynamics: A connected particle system for animating viscous fluids.
Computers & Graphics 13(3): 305-309 (1989) |
1988 |
2 | EE | Gavin S. P. Miller:
The motion dynamics of snakes and worms.
SIGGRAPH 1988: 169-173 |
1986 |
1 | EE | Gavin S. P. Miller:
The definition and rendering of terrain maps.
SIGGRAPH 1986: 39-48 |