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1999 | ||
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4 | EE | Ned Greene: Efficient Occlusion Culling for Z-Buffer Systems. Computer Graphics International 1999: 78- |
1996 | ||
3 | EE | Ned Greene: Hierarchical Polygon Tiling with Coverage Masks. SIGGRAPH 1996: 65-74 |
1994 | ||
2 | EE | Ned Greene, Michael Kass: Error-bounded antialiased rendering of complex environments. SIGGRAPH 1994: 59-66 |
1993 | ||
1 | EE | Ned Greene, Michael Kass, Gavin S. P. Miller: Hierarchical Z-buffer visibility. SIGGRAPH 1993: 231-238 |
1 | Michael Kass | [1] [2] |
2 | Gavin S. P. Miller | [1] |