1995 |
6 | | David Kurlander,
Daniel T. Ling:
Planning-Based Control of Interface Animation.
CHI 1995: 472-479 |
1994 |
5 | EE | J. Eugene Ball,
Daniel T. Ling,
David Pugh,
Tim Skelly,
Andrew Stankosky,
David Thiel:
ReActor: a system for real-time, reactive animations.
CHI Conference Companion 1994: 39-40 |
1992 |
4 | EE | Christopher F. Codella,
Reza Jalili,
Lawrence Koved,
J. Bryan Lewis,
Daniel T. Ling,
James S. Lipscomb,
David A. Rabenhorst,
Chu P. Wang,
Alan Norton,
Paula Sweeney,
Greg Turk:
Interactive simulation in a multi-person virtual world.
CHI 1992: 329-334 |
3 | | Perry A. Appino,
J. Bryan Lewis,
Lawrence Koved,
Daniel T. Ling,
David A. Rabenhorst,
Christopher F. Codella:
An Architecture for Virtual Worlds.
Presence 1(1): 1-17 (1992) |
1984 |
2 | | Richard E. Matick,
Daniel T. Ling,
Satish Gupta,
Frederick Dill:
All Points Addressable Raster Display Memory.
IBM Journal of Research and Development 28(4): 379-392 (1984) |
1 | | Richard E. Matick,
Daniel T. Ling:
Architecture Implications in the Design of Microprocessors.
IBM Systems Journal 23(3): 264-280 (1984) |