2007 |
8 | | Hiroshi Kawano:
Method for determining the difficulty of shooting game and improving the intelligence in enemy's bullet firing.
Artificial Intelligence and Applications 2007: 287-292 |
7 | EE | Hiroshi Kawano:
Method for Designating the Wind Condition in MDP-based Motion Planning of Under-actuated Blimp type UAV.
ICRA 2007: 1049-1055 |
2006 |
6 | EE | Hiroshi Kawano:
Three Dimensional Obstacle Avoidance of Autonomous Blimp Flying in Unknown Disturbance.
IROS 2006: 123-130 |
5 | EE | Hiroshi Kawano:
Real-time Obstacle Avoidance for Underactuated Autonomous Underwater Vehicles in Unknown Vortex Sea Flow by the MDP Approach.
IROS 2006: 3024-3031 |
2004 |
4 | EE | Hiroshi Kawano,
Hideyuki Ando,
Tatsuya Hirahara:
Fast three-DOF Control for Multi-DOF Ultrasonic Servo Motor by Online Adaptation.
ICRA 2004: 3087-3092 |
2002 |
3 | | Hiroshi Kawano,
Tamaki Ura:
Motion Planning Algorithm for Non-Holonomic Autonomous Underwater Vehicle in Disturbance using Reinforcement Learning and Teaching Method.
ICRA 2002: 4032-4038 |
1986 |
2 | | Hiroshi Kawano:
Doraemon as an artistic image processor.
The Visual Computer 2(3): 195-203 (1986) |
1985 |
1 | EE | Mihai Nadin,
Charles Csuri,
Frank Dietrich,
Thomas E. Linehan,
Hiroshi Kawano:
Aesthetics of computer graphics (panel session).
SIGGRAPH 1985: 326 |