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Hiroshi Kawano

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2007
8 Hiroshi Kawano: Method for determining the difficulty of shooting game and improving the intelligence in enemy's bullet firing. Artificial Intelligence and Applications 2007: 287-292
7EEHiroshi Kawano: Method for Designating the Wind Condition in MDP-based Motion Planning of Under-actuated Blimp type UAV. ICRA 2007: 1049-1055
2006
6EEHiroshi Kawano: Three Dimensional Obstacle Avoidance of Autonomous Blimp Flying in Unknown Disturbance. IROS 2006: 123-130
5EEHiroshi Kawano: Real-time Obstacle Avoidance for Underactuated Autonomous Underwater Vehicles in Unknown Vortex Sea Flow by the MDP Approach. IROS 2006: 3024-3031
2004
4EEHiroshi Kawano, Hideyuki Ando, Tatsuya Hirahara: Fast three-DOF Control for Multi-DOF Ultrasonic Servo Motor by Online Adaptation. ICRA 2004: 3087-3092
2002
3 Hiroshi Kawano, Tamaki Ura: Motion Planning Algorithm for Non-Holonomic Autonomous Underwater Vehicle in Disturbance using Reinforcement Learning and Teaching Method. ICRA 2002: 4032-4038
1986
2 Hiroshi Kawano: Doraemon as an artistic image processor. The Visual Computer 2(3): 195-203 (1986)
1985
1EEMihai Nadin, Charles Csuri, Frank Dietrich, Thomas E. Linehan, Hiroshi Kawano: Aesthetics of computer graphics (panel session). SIGGRAPH 1985: 326

Coauthor Index

1Hideyuki Ando [4]
2Charles Csuri [1]
3Frank Dietrich [1]
4Tatsuya Hirahara [4]
5Thomas E. Linehan [1]
6Mihai Nadin [1]
7Tamaki Ura [3]

Colors in the list of coauthors

Copyright © Sun May 17 03:24:02 2009 by Michael Ley (ley@uni-trier.de)