2008 |
20 | EE | Chia-Lin Ko,
Horng-Shyang Liao,
Tsai-Pei Wang,
Kuang-Wei Fu,
Ching-Yao Lin,
Jung-Hong Chuang:
Multi-resolution Volume Rendering of Large Time-Varying Data using Video-based Compression.
PacificVis 2008: 135-142 |
19 | EE | Chih-Wen Chang,
Wen-Chieh Lin,
Tan-Chi Ho,
Tsung-Shian Huang,
Jung-Hong Chuang:
Real-Time Translucent Rendering Using GPU-based Texture Space Importance Sampling.
Comput. Graph. Forum 27(2): 517-526 (2008) |
2007 |
18 | EE | Shih-Ling Keng,
Wang-Yeh Lee,
Jung-Hong Chuang:
An efficient caching-based rendering of translucent materials.
The Visual Computer 23(1): 59-69 (2007) |
2006 |
17 | EE | Chih-Chun Chen,
Jung-Hong Chuang:
Texture Adaptation for Progressive Meshes.
Comput. Graph. Forum 25(3): 343-350 (2006) |
2005 |
16 | EE | Horng-Shyang Liao,
Tan-Chi Ho,
Jung-Hong Chuang,
Cheng-Chung Lin:
Fast rendering of dynamic clouds.
Computers & Graphics 29(1): 29-40 (2005) |
2004 |
15 | EE | Wang-Yeh Lee,
Jung-Hong Chuang:
Effective Meshing and Form Factor Calculation for Accurate Progressive Radiosity.
TPCG 2004: 144-151 |
2003 |
14 | EE | Jian Liang Lin,
Jung-Hong Chuang,
Cheng-Chung Lin,
Chih-Chun Chen:
Consistent parametrization by quinary subdivision for remeshing and mesh metamorphosis.
GRAPHITE 2003: 151-158 |
13 | EE | Chih-Chun Chen,
Jung-Hong Chuang,
Bo-Yin Lee,
Wei-Wen Feng,
Ting Chiou:
Rendering complex scenes using spatial subdivision and textured LOD meshes.
Computers & Graphics 27(2): 189-204 (2003) |
12 | EE | Wei-Chung Hwang,
Jung-Hong Chuang:
Boundary Control of Subdivision Surfaces Using an Open Uniform Quadratic Subdivision Scheme.
J. Inf. Sci. Eng. 19(5): 745-763 (2003) |
11 | EE | Wei-Chung Hwang,
Jung-Hong Chuang:
N-Sided Hole Filling and Vertex Blending Using Subdivision Surfaces.
J. Inf. Sci. Eng. 19(5): 857-879 (2003) |
10 | EE | Shu-Kai Yang,
Jung-Hong Chuang:
Material-Discontinuity Preserving Progressive Mesh Using Vertex-Collapsing Simplification.
Virtual Reality 6(4): 205-216 (2003) |
1999 |
9 | EE | Wang-Yeh Lee,
Jung-Hong Chuang:
Clustering-Based Hierarchical Radiosity for Dynamic Environments.
J. Inf. Sci. Eng. 15(6): 815-832 (1999) |
1998 |
8 | EE | Jung-Hong Chuang,
Feng-Liang Lieh:
One and Two-Parameter Blending for Parametric Surfaces.
J. Inf. Sci. Eng. 14(2): 461-477 (1998) |
7 | EE | Jung-Hong Chuang,
Christoph M. Hoffmann,
Kun-Ming Ko,
Wei-Chung Hwang:
Adaptive polygonization of geometrically constrained surfaces.
The Visual Computer 14(10): 455-470 (1998) |
1997 |
6 | EE | Chung-Wen Chung,
Jung-Hong Chuang,
Pei-Huan Chou:
Efficient polygonization of CSG solids using boundary tracking.
Computers & Graphics 21(6): 737-748 (1997) |
5 | EE | Jung-Hong Chuang,
Wei-Chung Hwang:
Variable-radius blending by constrained spine generation.
The Visual Computer 13(7): 316-329 (1997) |
1995 |
4 | EE | Jung-Hong Chuang,
Woan-Chiaun Lee:
Efficient generation of isosurfaces in volume rendering.
Computers & Graphics 19(6): 805-813 (1995) |
3 | EE | Jung-Hong Chuang,
Ching-Huei Lin,
Wei-Chung Hwang:
Variable-radius blending of parametric surfaces.
The Visual Computer 11(10): 513-525 (1995) |
2 | EE | Jung-Hong Chuang,
Shih-Ann Cheng:
Computing caustic effects by backward beam tracing.
The Visual Computer 11(3): 156-166 (1995) |
1989 |
1 | EE | Jung-Hong Chuang,
Christoph M. Hoffmann:
On local implicit approximation and its applications.
ACM Trans. Graph. 8(4): 298-324 (1989) |