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| 2008 | ||
|---|---|---|
| 2 | EE | Chih-Wen Chang, Wen-Chieh Lin, Tan-Chi Ho, Tsung-Shian Huang, Jung-Hong Chuang: Real-Time Translucent Rendering Using GPU-based Texture Space Importance Sampling. Comput. Graph. Forum 27(2): 517-526 (2008) |
| 2005 | ||
| 1 | EE | Horng-Shyang Liao, Tan-Chi Ho, Jung-Hong Chuang, Cheng-Chung Lin: Fast rendering of dynamic clouds. Computers & Graphics 29(1): 29-40 (2005) |
| 1 | Chih-Wen Chang | [2] |
| 2 | Jung-Hong Chuang | [1] [2] |
| 3 | Tsung-Shian Huang | [2] |
| 4 | Horng-Shyang Liao | [1] |
| 5 | Cheng-Chung Lin | [1] |
| 6 | Wen-Chieh Lin | [2] |