1. NETGAMES 2002:
Braunschweig,
Germany
Lars C. Wolf (Ed.):
Proceedings of the 1st Workshop on Network and System Support for Games, NETGAMES 2002, Braunschweig, Germany, April 16-17, 2002, 2003.
ACM 2002, ISBN 1-58113-493-2 BibTeX
@proceedings{DBLP:conf/netgames/2002,
editor = {Lars C. Wolf},
title = {Proceedings of the 1st Workshop on Network and System Support
for Games, NETGAMES 2002, Braunschweig, Germany, April 16-17,
2002, 2003},
booktitle = {NETGAMES},
publisher = {ACM},
year = {2002},
isbn = {1-58113-493-2},
bibsource = {DBLP, http://dblp.uni-trier.de}
}
- Ashwin R. Bharambe, Sanjay G. Rao, Srinivasan Seshan:
Mercury: a scalable publish-subscribe system for internet games.
3-9
Electronic Edition (ACM DL) BibTeX
- Lars Aarhus, Knut Holmqvist, Martin Kirkengen:
Generalized two-tier relevance filtering of computer game update events.
10-13
Electronic Edition (ACM DL) BibTeX
- Stefan A. Fiedler, Michael Wallner, Michael Weber:
A communication architecture for massive multiplayer games.
14-22
Electronic Edition (ACM DL) BibTeX
- Martin Mauve, Stefan Fischer, Jörg Widmer:
A generic proxy system for networked computer games.
25-28
Electronic Edition (ACM DL) BibTeX
- Carsten Griwodz:
State replication for multiplayer games.
29-35
Electronic Edition (ACM DL) BibTeX
- Daniel Bauer, Sean Rooney, Paolo Scotton:
Network infrastructure for massively distributed games.
36-43
Electronic Edition (ACM DL) BibTeX
- Tristan Henderson:
Observations on game server discovery mechanisms.
47-52
Electronic Edition (ACM DL) BibTeX
- Johannes Färber:
Network game traffic modelling.
53-57
Electronic Edition (ACM DL) BibTeX
- Frank H. P. Fitzek, Gerrit Schulte, Martin Reisslein:
System architecture for billing of multi-player games in a wireless environment using GSM/UMTS and WLAN services.
58-64
Electronic Edition (ACM DL) BibTeX
- Eric Cronin, Burton Filstrup, Anthony R. Kurc, Sugih Jamin:
An efficient synchronization mechanism for mirrored game architectures.
67-73
Electronic Edition (ACM DL) BibTeX
- Christian Schaefer, Thomas Enderes, Hartmut Ritter, Martina Zitterbart:
Subjective quality assessment for multiplayer real-time games.
74-78
Electronic Edition (ACM DL) BibTeX
- Lothar Pantel, Lars C. Wolf:
On the suitability of dead reckoning schemes for games.
79-84
Electronic Edition (ACM DL) BibTeX
Copyright © Sat May 16 23:31:16 2009
by Michael Ley (ley@uni-trier.de)